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Yasojith

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Posts posted by Yasojith

  1. On 9/12/2018 at 9:39 AM, LittleMe Jewell said:

    One additional note -- nudity, in and of itself, is not considered "sexual content".  Child avatars are allowed on nude beaches, but there must be no sexual activity going on and no sexual objects in the vicinity.

    I doubt that after reading the following from Second Life wiki regarding child avatar.

    • Child avatar nudity has been called into question as well. While no language specific to nudity was included in the initial policies, child avatar nudity of the genital or chest regions, including in otherwise non-sexual situations (skin vendors, for example) can be a violation. This also applies to parcel descriptions: nudity or "clothing optional" language can not be included in a parcel description on a kid-specific area. Source: http://wiki.secondlife.com/wiki/Child_Avatar

    That means, nude child avatar standing in nude beach "can be a violation". Even showing nude skins of a child avatar in skin vendor "can be a violation". 

  2. Sim named "Sami" is offline unusual way for long. We can't go back to my shop at there.

    I heard it had griefer attack using particles.

    Live chat not available and taking a lot time for the tickets due to may be weekend.

    I hope someone from LL could see this and get it back.

    Thank you.

  3. I have a club in a mainland parcel, so I want it to keep the maximum amount of avatars for 25, to keep free 15 spaces for neighbors. Most of the time only maximum 5 neighbors in the same sim and my parcel has maximum 15. But just worry in case if it suddenly got full.

    Is there a way to set the maximum number of avatar limit for a parcel, using script or any gadget we can buy from MP? I searched but couldn't find it so far. 

    Thanks for any kind help.

  4. Hello everyone, I'm using 3ds max and learning to make cloths for SL. 

    I skinned  a TankTop for one of Bento Mesh avatar and it looks as this in 3d max.

     

    10.thumb.jpg.efa1bd66d3fd8067848157db5bf97dbd.jpg

     

    Once Uploaded it to the Test grid and wear, it becoming distorted as following.

     

    2.thumb.jpg.c6c44852e63664cbd9faaa3117c80d82.jpg

     

    Even though after wearing the tanktop, seems distorted, when it rezed on the ground, it looks perfect as following.

     

    9.thumb.jpg.c46d9618c68e2b902b96dc3605ecbc31.jpg

     

    I tried different "dae" export settings but non of those worked. For example uncheking "deformation" (thought it caused the distortion) at the export dialog box, would cause "Error: Dae Parsing Issue" at the SL Upload window. Following are the dae export settings I use for export.

     

    4.thumb.jpg.80fa5a8e5d85fdbfb6985ea1239c1c96.jpg

    5.thumb.jpg.b82a8f0957295d887c4952d12cf29200.jpg

    6.thumb.jpg.a7d4a46d39e580dd472f1a05b724b2a4.jpg

     

    I thought the skinning process did not happen properly, so I just uploaded that mesh avatar to the test grid to see how it looks. But it also seems as distorted too. Following is how it looks.

     

    3.thumb.jpg.ff2539b1d016995660487f222add5a80.jpg

     

    I highly appreciate and grateful if someone could guide me how to fix this issue. Thank you for checking out this.

     

     

  5. 20 hours ago, arton Rotaru said:

    Did you perhaps used the Blender preset in 3ds Max OBJ export dialog? This will check the optimize Vertex box in the exporter. If so try to uncheck Vertex under the Optimise section to keep the doubles.

    That was what exactly Happened. As you said I unchecked the "vertex check box" and uploaded again and it is visible well. 

     

    6 hours ago, OptimoMaximo said:

    As Arton noted above, there's no actual reason for bridging your meshes through Blender, I use Maya and i export from there as well, no problem with uploading exactly like Arton does from 3dsmax.

    All the time I get an error when uploading to SL after making dae using 3d max. Perhaps I should follow this again http://wiki.secondlife.com/wiki/Mesh/Exporting_a_mesh_from_3ds_Max  I'm using 3dmax 2013, as the wiki page mentioned I would look for Autodesk FBX 2013.2 or would remove all the spaces of the contents of the mesh.

     

    Here I attached the flower arch I made. It looks having less polys because it (Flowers and frame both together as one mesh) is made for 1.492 land impact aka 1 Prim. Size is 5.71833x1.98643x6.06078 meters. Any suggestions or criticisms are welcome regarding this flower arch.

    Thank you very much for all your support OptimoMaximo, ChinRey, Chic Aeon and arton Rotaru. I learned new things from this discussion.

    Snapshot_001.jpg

  6. I created a flower arch using 3d max, (as I'm not familiar with Blender). As 3d max made dae files can't upload to SL (perhaps due to it has a lot details), I export it from 3dmax as obj file then import it to Blender then make dae file using Blender then upload to SL. That is the regular way I make mesh and it workes so far.

    Today when I make the flower arch, the flower and leaves made using "planes". As "planes" has one side only when uploaded to SL, I made a duplicate of that planes and flip the side and added behind textures for those. So the both sides of flowers and leaves are exactly same position. 

    When I import to the Blender, I can exactly see the both sides of the flowers and leaves, even both sides are one over another at same position.

    So once I uploaded the mesh into SL, I can see only one side of flowers and leaves. Pls see the attached image.

    It seems like SL automatically ignore polygons, if the other polygons exactly over it.

    So I can make little gap between two planes and make the flowers and leaves again, but its several hours of hard work.

    I just wondering is there any easy way to fix this issue using Blender or 3dmax?

    Thank you very much for any kind advices. And English is my second language so please excuse for weird writing.

    Snapshot_001.jpg

  7. I'm making a mesh lantern string having only 1 Land Impact. There are 5 candle fire and all fire take as one face. The following is the particle script I'm trying to use for the candle fire, but it work only for the center of the mesh. How may I use this script to lighten the candle fire face? Thanks a lot for any kind help.

     

    =====================================================================

    integer glow = TRUE;            // Make the particles glow
    integer bounce = FALSE;          // Make particles bounce on Z plan of object
    integer interpColor = TRUE;     // Go from start to end color
    integer interpSize = TRUE;      // Go from start to end size
    integer wind = FALSE;           // Particles effected by wind
    integer followSource = FALSE;    // Particles follow the source
    integer followVel = TRUE;       // Particles turn to velocity direction

    // Choose a pattern from the following:
    // PSYS_SRC_PATTERN_EXPLODE
    // PSYS_SRC_PATTERN_DROP
    // PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
    // PSYS_SRC_PATTERN_ANGLE_CONE
    // PSYS_SRC_PATTERN_ANGLE
    integer pattern = PSYS_SRC_PATTERN_EXPLODE;

    // Select a target for particles to go towards
    // "" for no target, "owner" will follow object owner 
    //    and "self" will target this object
    //    or put the key of an object for particles to go to
    key target = "";

    // Particle paramaters
    float age = 1.5;                  // Life of each particle
    float maxSpeed = .2;            // Max speed each particle is spit out at
    float minSpeed = .1;            // Min speed each particle is spit out at
    string texture;                 // Texture used for particles, default used if blank
    float startAlpha = 10;           // Start alpha (transparency) value
    float endAlpha = 10;           // End alpha (transparency) value
    vector startColor = <0,25,0>;    // Start color of particles <R,G,B>
    vector endColor = <0,75,0>;      // End color of particles <R,G,B> (if interpColor == TRUE)
    vector startSize = <.5,.5,.5>;     // Start size of particles 
    vector endSize = <.1,.1,.1>;       // End size of particles (if interpSize == TRUE)
    vector push = <0,0,1>;          // Force pushed on particles

    // System paramaters
    float rate = .1;            // How fast (rate) to emit particles
    float radius = 0;          // Radius to emit particles for BURST pattern
    integer count = 10;        // How many particles to emit per BURST 
    float outerAngle = 1.54;    // Outer angle for all ANGLE patterns
    float innerAngle = 1.55;    // Inner angle for all ANGLE patterns
    vector omega = <0,0,10>;    // Rotation of ANGLE patterns around the source
    float life = 0;             // Life in seconds for the system to make particles

    // Script variables
    integer flags; 

    updateParticles()
    {
        flags = 0;
        if (target == "owner") target = llGetOwner();
        if (target == "self") target = llGetKey();
        if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;
        if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;
        if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
        if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
        if (wind) flags = flags | PSYS_PART_WIND_MASK;
        if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
        if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
        if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;

        llParticleSystem([  PSYS_PART_MAX_AGE,age,
                            PSYS_PART_FLAGS,flags,
                            PSYS_PART_START_COLOR, startColor,
                            PSYS_PART_END_COLOR, endColor,
                            PSYS_PART_START_SCALE,startSize,
                            PSYS_PART_END_SCALE,endSize, 
                            PSYS_SRC_PATTERN, pattern,
                            PSYS_SRC_BURST_RATE,rate,
                            PSYS_SRC_ACCEL, push,
                            PSYS_SRC_BURST_PART_COUNT,count,
                            PSYS_SRC_BURST_RADIUS,radius,
                            PSYS_SRC_BURST_SPEED_MIN,minSpeed,
                            PSYS_SRC_BURST_SPEED_MAX,maxSpeed,
                            PSYS_SRC_TARGET_KEY,target,
                            PSYS_SRC_INNERANGLE,innerAngle, 
                            PSYS_SRC_OUTERANGLE,outerAngle,
                            PSYS_SRC_OMEGA, omega,
                            PSYS_SRC_MAX_AGE, life,
                            PSYS_SRC_TEXTURE, texture,
                            PSYS_PART_START_ALPHA, startAlpha,
                            PSYS_PART_END_ALPHA, endAlpha
                                ]);
    }

    default
    {
        state_entry()
        {
            updateParticles();
        }
    }

     

  8. 3 hours ago, Rya Nitely said:

    For whatever reason, all the items in that store are now gone. Perhaps it's due to this thread, and if so then Yasojith has achieved that goal. Posting about this type of activity is not a waste of time.

    Edit: They may pop up under another name, and hopefully someone will post here again to expose it. It's a tool we have when feeling powerless.

    I see, and many thanks for all of those who supported including LL. Yes, we all have to be alert about the scammers and copybotters if we want to have fair marketplace, as LL can't do it alone.

    One more thing, as LL already took over the L$ cash balance of that scammer, it would be great if LL could refund to those genuine buyers who wasted money. Then LL can delete those bought items. As all the buying history recorded in a database, they can do it with few database searching. In that way customers will really impressed about the marketplace. 

    • Like 2
  9. On 12/27/2017 at 8:24 PM, QuestionMarkk said:

    This is absolutely horrible. This person is selling a lot of stolen stuff. Staring from stolen Vista Animations, through Meli Imako items, ending on stolen jewellery from [MANDALA]. It's just painful to watch because everything is so clear, it's all stolen. And I totally agree accounts like this should be closed immediately by Linden Lab. :(

    Though all we can do is to notify the real creators when we recognize the items and wait until they file DMCA. 

    Thanks for understanding the issue by using the common sense, and looking the moon instead the pointing finger. 

     

    On 12/27/2017 at 4:28 PM, Gadget Portal said:

    To be fair, there is a good point in suggesting that LL should be at least a little bit proactive in protecting consumer faith in their platform, as it was put. Currently, the MP is like the wild west.

    Laws generally outline the minimums or maximums. There's nothing stopping a company from taking additional measures. Part of the reason Amazon is taking over the world is because of how they correct customer service issues and don't just pass it off as "Too bad, law says we don't have to", even though they could pull that off if they wanted, in many cases.

    Exactly! That what we called being "practical". I wish they would be.

    By the way there is no specific flagging option to flag "copybots". So when I asked about that from LL support, they told me the following, and I'm going to do so.

    //Please try using the "Listing Violation" option. Or use the option that best suits the reason you are reporting the item//

  10. On 12/26/2017 at 5:24 PM, Skell Dagger said:

    First of all, I'm a dude, so I know next to nothing about editing breast shapes. But, secondly, I'm a gay dude

    Ok, now i see why you mentioned that. Gay guys might attracted to each other's that item but straight women not like that. So be careful when you try to use the shaming tactics next time.

  11. 15 minutes ago, Skell Dagger said:

    Aww, bless. Gotta love assumptions that every woman is into men and only makes herself look as good as she can just for a man's benefit, haven't you?

    I think you missed my these words " most real life females"

    If I make clear it again

    1.  most 

    2.  real life females

  12. 19 minutes ago, janetosilio said:

    I got that part. I was whutting because he said women can’t make shapes men like. Then he said men like all different kinds of shapes so yeah.....lol whut?

    I got tig ol bitties... I don’t know what he’s talmbout.

     

    If you check my that comment again, I told most (aka majority) men like the type of avatar photos I shown. I mentioned it based on the male friends sample of my friend list and my real life friends shown SL.

    So as you ladies told, system shape with little adjustments, is good with mesh body and mesh head. What I think is system shape needed to have bit lesser waist.

    In other hand I had no idea about my mesh male avatar shape and made that like full time bodybuilder, then had to get help from a female friend. :D

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