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SabaothMastema

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Posts posted by SabaothMastema

  1. I'm trying to to terraform my sim so that it's as flat as possible. However, certain simply won't lower or work so to speak.

    I have peaks that I can effect at all and other spots that are simply unaffected by the terraforming tool. What could be the issue? How can I fix it?

     

    P.S.

    This isn't my first terraforming, I generally know the basics.

  2. One thing I recommend is to practice with a default body. A lot of things that you can do with a system body are more or less transferable to mesh bodies. 

    So use the system body as something of a rough draft for your future mesh body.

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  3. 3 hours ago, Orwar said:

    The problem with perfection is that it's an impossible goal, and that the proximity of perfection lays in the eye of the beholder. 

    There are those who think that to make their avatars appear as appealing as possible, they are impossibly curved with bosoms and posteriors with a circumference of a small car and a waistline attainable only through rib removal and an excruciating corset routine. Others have the long and slender legs of a Barbie doll. Some men think that the pink hulk appearance is appealing, others think that it's the boy-next-door look that'll give them the attention they desire.

    The 'problem' with perfection is that no matter how hard you work for it and how much money you spend towards that goal - some women would never touch a man with a beard, others think that baby-faced men is about as attractive as shaved chimpanzees. We're all different, inside and out, and only a fool would try to find the mold to which they can conform to appease all. 

    Agreed

  4. The "problem" with avatars in "Second" Life is simple. In a world where you decide how you look, "most" will choose to look "perfect". When everyone looms "perfect" then no one does. Creating an individual avatar is about what you put into it, how you comport yourself. While in the "First" Life clothes make the man, here the man makes the clothes.

  5. My newly standard practice is simple enough. If I find something on MP I really want I first check the mesh repositories before buying it. If I find the item on a 3rd party site I would rather just pay the upload fees after I've done the modifications I wanted in blender. If it's something like a rigged or scripted item I will buy it but I am only paying for the work put in.

    You can save tons of L$ by just doing some background research on the items. Most of the time you can get them very cheaply. Usually a fraction of what the MP offers.

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