You don't need to disable animation of bones positions! This will bring so many problems with existing stuff and also for updates for it. And what about body proportions? And what about fixing mesh like on the picture Teager posted? I'm glad about new bones, they give huge opportunities to future HUMAN avatars, but so dissapointed that you plan to stop bones positioning... and more dissapointed that will be forced to happen in few weeks. This means that me and other creators working on their avatars' updates will need not to sleep and upload, upload, upload before it's closed. I'm for example working on different sizes update for my parrot avatar, which has some bones offsets, whithout which it looks broken, only animations give it a normal look. And each avatar's size i'm working on needs different offsets. And I work a lot in real life and have hours for SL per week. I will need to stop all functions of my body and stop sleeping until i'll upload hundreds of offseted animations and all possible attachment point rigged meshes for future updates needs. I'm sure i'm not alone, and i feel really sad if you guys really stop animation of bones positions, i feel like months of work will be lost without choice to continue.