Jump to content

MoonHowler Snowpaw

Resident
  • Posts

    38
  • Joined

  • Last visited

Everything posted by MoonHowler Snowpaw

  1. Does the status of this JIRA mean that the bones positions will not be limited? Or am i too optimistic? https://jira.secondlife.com/browse/BUG-10990
  2. For those of you who know python (or don't know like me but have incredible patience) these scripts can partialy show .anim inside or at least a little understand how it's built. A hex editor is also helpful tool for comparing .anim files or mixing animation results of that scripts. https://github.com/HazimGazov/AniMonkey But, of course, it's just one of almost impossible workarounds which noone will want to use normally.
  3. More sliders is good. Though i'll say again what everybody says here, bones positions are not less or even more important, by moving them more animations could be achieved, not only more realistic human emotions like in examples posted before, but also nonhuman emotions (please imagine an animation of a horse head, jaw, lips where human flat face bones were used, it will look deformed from all angles). If SL is not becoming a place for limited self expression of course.
  4. Voted. I think we need to show this JIRA also to customers, users, not creators, because finally it will restrict their avatars and because we can count the creators which really understand this stuff about bones on fingers. We need hundreds of votes. Is it possible to add there a simple explanation for not experienced user?
  5. You don't need to disable animation of bones positions! This will bring so many problems with existing stuff and also for updates for it. And what about body proportions? And what about fixing mesh like on the picture Teager posted? I'm glad about new bones, they give huge opportunities to future HUMAN avatars, but so dissapointed that you plan to stop bones positioning... and more dissapointed that will be forced to happen in few weeks. This means that me and other creators working on their avatars' updates will need not to sleep and upload, upload, upload before it's closed. I'm for example working on different sizes update for my parrot avatar, which has some bones offsets, whithout which it looks broken, only animations give it a normal look. And each avatar's size i'm working on needs different offsets. And I work a lot in real life and have hours for SL per week. I will need to stop all functions of my body and stop sleeping until i'll upload hundreds of offseted animations and all possible attachment point rigged meshes for future updates needs. I'm sure i'm not alone, and i feel really sad if you guys really stop animation of bones positions, i feel like months of work will be lost without choice to continue.
×
×
  • Create New...