Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About MicheloudIgnatio

  • Rank
  1. Thanks for the information Medhue. Unfortunately I am just an end user without any technical knowledge, so I can't suggest any solution. But the problem unfortunately is there, thats why maybe LL could take the initiative to give some motive to the creators to update their meshes with compatibility in mind. For example LL could intoduce a build in panel for the management of the meshes, but only meshes updated with compatibility in mind could work through it. Thats an idea just from the top of my head, which cannot stand in to much critisism. I just want to stress the importance of the issue
  2. Thanks for the info Cathy So, from what I understand, there are a few things that can be done regararding the compatibility of the mesh body parts (head, body, hands, feet). I think this is the most important thing to become compatible. Like for example when I wear my catwa head with my Slink body, and I want to change to my niramyth body, I would not have to put on the hud of the head in order to push the button in it that will make the head compatible with niramyth. Or when I wear my Slink hands with my Slink body and I want to move to the system body, I will not have to put on the hud
  3. Now that project Bento is about to be finalised, are LLs going to take over a new project regarding the compatibility between all those mesh bodies and heads and their clothing and their appliers? If yes, when?
  4. Are we going to see more sliders coming in? I know that LL asked about it in a previous stage of the Bento project and there was not much interest about it, but the mesh head creators were not involved at that time and the animators, well, they didn't care. Has this changed maybe? It would be pity to lose this oportunity now that the whole head thing is getting a new turn. Would be nice if we could see some new sliders for the body also.
  5. So nice to see the mesh head designers also participating besides the animators!
  6. Nice comments Gael It is such a pity that the mesh head creators didn't participate in the bento project from an earlier stage...
  7. You are right, we got completely out of focus here...
  8. Nice work Gaia Is there anything that can be done with the following sliders? 1. head shape 2. egg head 3. eye spacing 4. jaw shape I think these ones are very important for the character creation, and if you could do something to unlock them, would be great
  9. Well Gaia, there is a lot of frustration in the SL community with the way things are going, and you are receiving the frustration that is ment for the LLs. But from your side also, you are standing in front of them, explaining their position. Well, unless you are on the payroll for this job, please stand aside and let them explain themselves. I was exepacting LLs to come in and say a few things here, but nothing from their side yet. Now regarding the whole system and the way you imagine it, with all these mesh characters going around, well, it seems like a lag hell for me. You see, there ar
  10. Really nicely said! This thing with the mesh bodies is just time consuming, tiring and boring. And at the end what was the benefit of not breaking content? We are completely changing our appearance every season and old staff just end up in a box in our inventory. Would you concider wearing clothes, skins, hair from two years ago? I wouldn't. I really don't understand how do you expect to run cutting edge technology products and get scared to be in the frontline. I think that LL just don't want to offer anything for free. They want whatever new to be bought and sold and to make money out of
  11. This avatar you are improving it and improving it, and it still sucks!!! This must be one of the worst products in history ever. You cannot keep not even one small part of it uncovered, cause it looks so bad. I mean how could you make it so ugly at the beggining? Despite giving us wigs an tails, for which I don't care AT ALL, is there going to be a real improvement on it? All these years you were not doing anything because increasing the polygons would creata lag, and now we are wearing mesh bodies, mesh heads that look like clones and mesh clothes on top of those, creating a hudge lag, plus
  • Create New...