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Love Zhaoying

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Posts posted by Love Zhaoying

  1. 1 minute ago, Lillith Hapmouche said:

    Mesh hair is usually rigged, just like replacement body parts, and thus can't be moved up or down or to the front or back. Rigging doesn't always prevent clipping, as you have noticed. 
    You can either look for unrigged mesh hair, usually found among shorter cuts, or you can try a few shape edits and see if you get better results - for example, playing with the head stretch slider or reducing the overall head size.

    As for your first problem with the hairline showing ... the large majority of mesh heads should have a HUD allowing you to turn off single elements like a hairbase or other make-up.>
    If you mean that part of your mesh head scalp is showing, then there might also be some kind of "scalp alpha" to hide that part with the help of the HUD. LeLutka has it for sure, no idea about others.

    Thanks for your advice. This is longer hair (I always wear long hair as a “mane” for a Neko lion.)

    I will try to find “unrigged” mesh I suppose, but it won’t surprise me if that is very difficult. I can also try some of my pre-mesh hair. In fact, I’ll probably get used to the clipping (on my back) pretty quickly.

    This is a Catwa Head. I did not find the Control to turn off the hairline yet. I will also check for any scalp alphas that came with the head.

  2. 9 minutes ago, Catrie said:

    without the picture, that could be taken sooooooo many ways. :P 

    Usually I remove a lot of the leg/butt prims so that my tattoo shows. Yes, I was looking for head.

    • Like 3
  3. Trying some old mesh hair with my first mesh head. Never tried before, but mesh hair can’t be repositioned?

    One problem I can solve with a proper bald head: the mesh head’s hairline shows.

    The other issue, I don’t see how to solve wirhout being able to reposition the hair: some of it pokes through my back. Guess I got used to that with the system body.

    Teach me, sempai!

    55D82358-AFCB-49EB-B2AA-44592C8A4CC4.jpeg

  4. Just got my first mesh (human) body and head. Hope I can find everything to “fix” it the way I want! Belleza Jake / Catwa Daniel. So far, wish the eyes (lower lids) didn’t distort when made max size. Neko lion needs big eyes!

  5. 14 minutes ago, Phil Deakins said:

    Alright. I'll be logged into SL for the next few hours whilst anyone who wants to can send me IMs stating that I am an idiot. You can even tell me how much of an idiot I am.

    It wasn't the list item that was being being truncated. It was the text in llOwnerSay(text) that was truncated. I wasn't showing the number of items in the list - I was printing them out in local - and the maximum number of characters for the local chat didn't occur to me until a few minutes ago.

    So you were right - it's limited only by memory. Thank you.

    Yup with your scenario, you should have gotten stack-heap errors.

  6. 6 hours ago, MaggiJin said:

    Grabbed a furry skin and i assumed it'd come with some sort of ears and tail on its own because 99% of all of them do. this one didn't and i couldn't afford the head and all the parts so i just grabbed some parts i already had and with minimal tinting it all matched purrfectly. as a bonus one of my favorite furry parts creators made omega ready handpaws recently and they're 10/10.

    Snapshot_152.png

    Snapshot_153.png

    Snapshot_154.png

     

    5E287324-DB68-4EF0-99C8-F650889924CE.jpeg

  7. 3 hours ago, Vin Soulstar said:

    Well it seems lately I'm getting on my alt more to take pics. I envy you women, so many nice outfits, hair etc and so it's much nicer to take a picture of a woman than myself......OK that sounds strange considering it's my alt i'm taking pictures of.

    I really need to find more women to take pictures of so I don't have to get on an alt .lol

     

    Snapshot_081.jpg

    *counts flowers* You’ve been to San Francisco a lot!

     

    • Like 3
  8. 2 minutes ago, Nova Convair said:

    Circumventing this is easy

    
    
    list data = [1,2,3, ... 75];
    
    default
    	state_entry() {
    		data += [76,77,78, ... 150];
    		data += [151,152];
    		llOwnerSay((string)llGetListLength(data));
    	}
    }

     

    Yep or set the whole thing in code. 

    You’d be amazed at some optimizations, the most depressing I found is that it takes 256/512 bytes overhead for every 1-2 functions, so for memory thirsty scripts I’ve saved upwards of 22k rolling multiple functions together.

  9. 6 minutes ago, Nova Convair said:

    The number of list elements is not limited but by available memory. What Phil means is: how many elements you can assign in the script header.

    Example:

    list data = [1,2,3,4, ... ,75];

    In the past there was a limit. I don't know if the limit still exists since I don't need that large initializations in my scripts

    But try it out - just add more elements for data:

    
    list data = [1,2,3];
    
    default
    	state_entry() {
    		llOwnerSay((string)llGetListLength(data));
    	}
    }

     

    Interesting, if only he had said that lol! 

    Solution, initialize your list a different way.

  10. So, try this: if it were a list of very small strings (1 character) vs. integers vs. keys, they should all hold different max list count. Make sure your test code for this purpose has nothing else but setting a list - if you have a bunch of code, you’re just being fooled due to not much memory available.

    Code tricks used to “help” under Mono with list management to do memory cleanup / garbage collection but those tricks aren’t necessarily helpful anymore due to better GC under Mono such as: list1 = [] + list1+ [newitem].

      The problem being, depending on how you manage your list, it requires you to have at least the current list size memory free in order to add an element because it makes a copy of the list.

      The craziest thing I’ve seen lately is a case where script memory seemed artificially low - and was not fixable by reset/recompile until I copied the code to a new script, then I got a lot of memory back.

      (In Trump voice) Believe me, I’ve got a lot of time in scripts/memory (except I’m not lying like when Trump says it.)

    • Thanks 1
  11. 1 minute ago, Rolig Loon said:

    Not obvious, but that's the way these things work. In fact, if you like what you look like now, you're better off keeping the head you know and love. Getting a new head will change your appearance completely.  There's no way that I could do that myself.  After eleven years, I know what I look like.  I gave in and got a mesh body, mostly because it's nearly impossible to get decent looking clothes without one, but I will keep my head forever.  (Say all of this in RL and see how long they let you stay free among normal people.)

    Two points/questions:

    1) When I wore the entire Belleza folder, that included a feature that covered whatever my head was with a grey form (kind of like a “blue man group” head). This was confusing because of #2.

    2) One one the HUD’s that showed was face/head skin tones. This made me think it should do something. I guess it doesn’t do anything without a mesh head, and I need to remove some stuff to show my original head.

  12. 28 minutes ago, Catrie said:

    I posted a pic on Flickr today and I was checking the "Likes".  I checked the profile of one, that was unfamiliar to me.  It was some dude that has only posted RL pics, including one of his "member".  lol   Why would you post a pic of that on Flickr?  just why?  ahahahahah

    He was probably hoping someone would “like” it.

  13. 11 minutes ago, Akasha Sternberg said:

    go big or go home?

    finish what you started?

    DAMNIT HAVE YOU LOST YOUR EFFIN MIND? 

    .... I think I´ll go with Number 3 xD ... This will most likely kill me ...oh dear.... It´s creepy and interesting though how much is actually "rubbish" and it´s gonna be interesting to see what´s not catalogized yet, what I´ve forgotten, how much sh... I bought and grabbed... xD

    I´m glad when it´s over though...  Maybe I´ll take shortcuts and just safe the vendor pics if they are included....Cos... DAMN!!! Oh and I still need to put up the pre-mesh, mesh and maitreya sections (yes I do need the system stuff occasionally XD) 

    Do you have to wait until the workflow is done to “play”? ?

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