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Sunbleached

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Posts posted by Sunbleached

  1. On 8/3/2019 at 6:21 AM, sierrathevamp said:

    Hiya! I am currently looking for someone to make a mesh cake topper. Custom, from scratch. If you could please send me your past work with mesh that would be awesome! IM me inworld for more info. If we like your work we will hire to create more mesh cake toppers!! Thank you xxx

     

    General manager of Make it Perfect Weddings

    Hi! an example picture of topper?

  2. 30 minutes ago, Alwin Alcott said:

    thank you for trolling with the emojs! if you didn't realise it raises my reps, please go on

    you started it. threw me emoticons, in the hope that this would provoke me to do the same in return. If this is the only way for you to gain a reputation, I am very sorry for you.

    (reported off subject post and blacklisted)

  3. 30 minutes ago, Jules Catlyn said:

    It should be on your dashboard under Billing information. There will either be a message that they have everything they need or you will be asked for extra information.

    Thanks a lot! checked all the necessary information they already have.

  4. 11 minutes ago, Cindy Evanier said:

    I gave you the official stand on this in the links I shared on your other post.   There is an official FAQ there with the answers to all your questions

     

     

    Thanks a lot again! checked all the necessary information they already have.

  5. Hi!

    If i have a store, but do not transfer $ out of sl do i still need to do this verification? If not, will i be charged inactivity fee? I mean, if i do not attempt to transfer money, how do i get this verification request?

    • Confused 1
  6. 8 minutes ago, Cindy Evanier said:

    If you want to process credit (sell L$ to your US$ account and remove from second life to paypal)  you need to provide some sort of identity  to prove who you are. If you aren't removing money from SL to RL, you don't need to do anything

    thanks, yes, but how to do that? where to send the id? should i submit a ticket or something? i could not find any info where to send it...

    Oh i guess the answer is:

    When will I be asked for an ID?

    You are asked for ID when you initiate a process-credit request and send US dollars to your payment method on file.

    Thank you very much again!

  7. Hello! I am trying to create an avatar using machinimatrix workbench and I had to bend the skeleton, I decided to try to set the weight manually and applied the armature with empty weight groups. Weight painted and checked all in pose mode, part of the bones i don't use and deleted them from weight groups window. i applied rotation, location and scale to the skeleton and to the model, created a static pose. but the avatar is distorted when uploading and pose dont work proper. please tell me what was wrong?

  8. 21 hours ago, OptimoMaximo said:

    You can select the vertices and assign a weight value to them also in weight paint mode. On the header bar there is a little tiny button with an icon made of a cube with an highlighted point, when in weight paint mode. That lets you select vertices so that all your operations, including painting, would be applied only on that selection, giving as result a sharp boundary

    Thank you so much! it was exactly what i needed!

    • Like 1
  9. 6 hours ago, Kyrah Abattoir said:

    you can edit the exact influence values from the property panel

    I mean, I constantly "paint" the surrounding area, but I need a clear boundary. can I somehow do this? for example to hide all the other triangles?

  10. Hello! when using the unpacker script (or item giver), I get a message in the chat:

    [12:22] Second Life: Object owned by Sunbleached gave you 'test item'  ( Blahblah (82,146,3000) ).

    it is not written anywhere in the script. Is it possible to remove this message using a script? I understand it given by the viewer itself...

  11. Hello! Is it possible to set the weight evenly and accurately on a certain area (detail) of the object? let's say by highlighting the right triangles. I have a very complicated model and it is almost impossible to crawl in some places. is there a way?

  12. Hello! How to set the size of the mesh model in a Blender? I have shown in a blender:

    0.591 x 1.132 x 0.730 (x,y,z)

    and when uploading in sl size:

    23.263 x 44.574 x 28.726 (x,y,z)

     Of course, I can change it in sl after uploading, and what to do if this is a rigged avatar?

  13. 13 hours ago, Rolig Loon said:

    A couple of issues:

    First, the simple one that's probably causing most of your trouble is that you have used "=" instead of "==" in the if tests in your timer event.  Second, 8090 seconds after midnight is a little before 2:30 a.m. -- not the time you were  hoping for.  Third, you're triggering the bell sound a second time only 10 seconds after the first triggering event, not an hour and a half later.

    Aside from that -- and purely from an aesthetic perspective -- you can simplify your touch_start event by writing

    
    touch_start(integer total_number)
      {
        if (llDetectedKey(0) == llGetOwner())
        {
          llSetTimerEvent(60.0 * (run = !run));
        }
      }

    EDIT:  Incidentally, I'm sure it has not escaped you that a day in SL is only 4 hours long, so 1:30 p.m. and 3:00 p.m. in RL won't translate into meaningful times in world unless you rethink your definition of time.

    Thank you very much!

    Here's what I got.

    However, the timer had to be changed from 60 to 1. It looked like it checked time every 60 seconds and obviously skipped the right time. And it is still not clear what the second timer 

    llSetTimerEvent(0.1);

    is for.

    //* script_starts_here
    //
    integer Flag;
    integer run;
    string BELL = "a451066e-6583-b13d-26b8-28b116e8dad8";
    default
    {
      state_entry()
      {
        Flag = -1;
        llSetTimerEvent(0.1);
      }
      touch_start(integer total_number)
      {
        if (llDetectedKey(0) == llGetOwner())
        {
          if (run)
          {
            run = FALSE;
            llSetTimerEvent(0.0);
            llSay(0, "Bell is off!");
          }
          else
          {
            run = TRUE;
            llSetTimerEvent(1.0); // <<<<<<<  Timer changed from 60 to 1
            llSay(0, "Bell is on!");
          }
        }
      }
        
      
      timer()
      {
        float time = llGetWallclock();
        if (Flag == -1)
        {
          //            llSetTimerEvent(60.0);
        }
        if (time == 48600)
        {
          if (Flag)
          {
            Flag = 0;
            llTriggerSound(BELL, 1.0);
          }
        }
        else if (time == 54000)
        {
          if (Flag != 1)
          {
            Flag = 1;
            llTriggerSound(BELL, 1.0);
          }
        }
        else if (Flag != 2)
        {
          llSetText("", < 1, 1, 1 > , 1.0);
          Flag = 2;
        }
      }
    }
    //* script_ends_here

     

  14. 4 hours ago, Rolig Loon said:

    llGetWallclock

    Hello! decided to use llGetWallclock. This is what I got, but for some reason it does not work yet. Please help to figure out what is wrong?

    //* script_starts_here
    //
    integer Flag;
    integer run;
    string BELL = "a451066e-6583-b13d-26b8-28b116e8dad8";
    default
    {
      state_entry()
      {
        Flag = -1;
        llSetTimerEvent(0.1);
      }
      touch_start(integer total_number)
      {
        if (llDetectedKey(0) == llGetOwner())
        {
          if (run)
          {
            run = FALSE;
            llSetTimerEvent(0.0);
          }
          else
          {
            run = TRUE;
            llSetTimerEvent(60.0);
          }
        }
      }
      timer()
      {
        float time = llGetWallclock();
        if (Flag == -1)
        {
          //            llSetTimerEvent(60.0);
        }
        if (time = 8090)
        {
          if (Flag)
          {
            Flag = 0;
            llTriggerSound(BELL, 1.0);
          }
        }
        else if (time = 8100)
        {
          if (Flag != 1)
          {
            Flag = 1;
            llTriggerSound(BELL, 1.0);      
          }
        }
        else if (Flag != 2)
        {
          llSetText("", < 1, 1, 1 > , 1.0);
          Flag = 2;
        }
      }
    }
    //* script_ends_here

    I used this wiki script as an example.

  15. 1 hour ago, Rolig Loon said:

    This is a logic question, so think it through...

    Timer: What time is it? 

         -- is it 1:30 p.m. or 3:00 p.m.?

        -- Is the bell control switched on?

        Yes?  >> ring the bell

        No? >> don't ring the bell

        -- Is it 10 seconds after 1:30 p.m. or 3:00 p.m.?

        Yes?  >> stop ringing the bell

    Touch toggle switch: Would you like to turn the bell control on?

       Yes? >> Turn it on

       No? >> Turn it off

    Hello! thanks very much for the answer!

    I've never dealt with SL time before. How can I check what time it is?

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