-
Posts
50 -
Joined
-
Last visited
Content Type
Forums
Blogs
Knowledge Base
Posts posted by Red2Blaze
-
-
6 minutes ago, Rolig Loon said:
The only difference between those two options is that one of of them resets the particular script you have open, and the other resets all scripts in the object. Neither one will reset scripts if you don't have mod perms. I wish I could figure out what you are doing, though. It's a real puzzle.
So it just says that it restarts it but dose not really do it? well that is a bummer...
I am not really sure if i need to try to connect support abut it, see if they can find something out
-
So tested now, the House AO is completely dead, cant turn it off, cant turn it on, its just completely stuck
So i open a new box and the new AO works, but thing is i want to find a way to stop it from happening, even if i had backup for all my HUDs its a pain to fix outfits over and over every time the HUD will get broken
-
5 hours ago, Love Zhaoying said:
Hmm, when I am working on scripts I use the "Restart" button quite often. Are you saying the button only works on full-rights scripts, or the button is only available in some viewers?
You talking abut 1
I am talking abut 2
And i think she is right abut 1 been only for scripts you can edit
If i understand you right
-
23 hours ago, Rolig Loon said:
Oh, my. I know I said that I was assuming that you had already tried that, but I was really hoping that you hadn't, and that it would solve things when you tried.
There aren't many possibilities left. In fact, there's only one that I can think of. A HUD can't change anything all by ltself. Your Maitreya HUD, for example, sends a signal to scripts in your Maitreya mesh body when you click on a HUD button. It's like the remote that you use for a TV or stereo at home. The HUD may be working fine, but the receiving script may be messed up. That's not easy to do, but some people believe that they should reduce their avatar's script count by deleting all of its scripts. If you have done that, or anything that by accident, the solution is to rez a new copy of the body from the original box it came in and wear that. (This is why you always save the backup copies, just in case.) The new copy's scripts should be fine. In fact, rez a new HUD while you;re at it. Couldn't hurt.
I do not think its the body it self, as the color of the body in the HUD dose not change, its honestly dose not seem to do anything
Today it also happen to my horse AO... it just stop responding, cant make it do anything, going to see if tomorrow it will change and return to work or if i can get one that dose work some how
3 hours ago, Nalates Urriah said:You say "restarting", but there isn't a "restart" option. You can set a script to NOT RUNNING or RUNNING. Getting to those controls on a no-mod script is VERY tricky.
If you recompiled or reset, you likely broke the script. So, avoid doing those. You will need a new HUD. I know Slink provides a 're-delivery' terminal so people can get new copies of what they have purchased. I suspect most others do the same.
Because of the way Appliers work, a RESET or RECOMPILE generally kills them. Some HUD's are similar. What they are doing is holding a bit of information in memory. You can detach a script and it will retain its memory. Doing anything that clears that hidden bit of information from memory permanently breaks the Applier/HUD. There is no way to repair it. Get a new one. This is why copies are important.
If a HUD does not work, it often is the region you are in. If you log into a place where you cannot run scripts, a number of HUD's will never start even after TP/region change. A relog or remove and attach sequence in a place where you can run scripts is needed to wake them up. I generally log into my 'home' to avoid that problem.
Rolig is right on with the removing scripts point. I keep a 'master' copy of my mesh body and use a 'working' copy of the body to wear. The same with the HUD. I can always make a new copy from the master and try it to see if my everyday copy is broken. But, I have seen nothing that kills HUD's or Appliers... other than users. Well, upgrades. Using the wrong HUD with the a different version body is a problem.
So... while you may be convinced the HUD is dead, if you haven't RESET it, the problem is likely elsewhere.
In Firestrom Viewer you have restart in the object under content tab, in the edit/build area
I am not sure, going to play around and see, but from what i can see it seem to slowly spread from one HUD to the other, but maybe i am just doing something wrong, il try to do it again with more order, and see if i can find a reason
Also abut the non-script area, well it happen to me a few times in the same Sim that has no non-script area as much as i know, it also allow rez
Today it happen in a SLM sim to my Horse AO, there is no non-Script area there
I really cant figer it out, but honesty as no one else seem to have it, i am guessing its likely really something i am doing or i don't know
-
46 minutes ago, Rolig Loon said:
I assume that you have tried the obvious step of going to a different region or at least to a different parcel where you are sure that scripts are not disabled by the owner. If you've turned off scripts on your own parcel, turn them back on. If you have them turned on for group members only, be sure that you are wearing the group tag. In general, there are few good reasons for disabling scripts, because that will turn off a lot of things that you really want to keep running.
Otherwise, you have tried the common solutions (except clearing your cache, which does absolutely nothing but possibly make matters worse).
Ya i did try that, did not seem to help sadly
il not clear the cache again next time, seen someone say some where it needs to help
-
Lately my HUD scripts seem to die out one after the other, i do not know if its also the other scripts, but i all ready lost a AO, and 2 Mesh Body HUDs (so i have no belly now in my martriya one )
I try any fix i was able to come up with, like detaching, and reattaching, restarting the scripts (using Firestorm viewer) dose not seem to help, they are just not responding, or if they are i cant seem to see it or use it, its a real pain and i do not know what to do, slowly it seem to effect more and more, and i do not know what is making it happen or how to fix it
Fixes i try so far:
Clearing Cash
Restarting Scripts
Reattaching
Wearing the same HUD but a deffrent copy (worked once, but seem like it only some times work)
Any help with be a belly saver
Thanks
-
O ok cool, glad it worked for you
-
Ya it worked, even that i wish so much for Vive conhtrollers support
-
Thanks for exsplining
not sure if i am sad or glad to get any reply from them abut it
but i guess can just wait and hope for the best
-
two things
1. seem we got an update on the request by Linden, even that i do not understand what they did dose any one else get it? what dose "Triaged" mean?
second, seems there is a voting things on bugs, so i guess giving it a "like" for the bug may help to push LL to do it
so maybe worth doing it:
-
I want true SL VR too picky for less
and SL dose not work for CV1 yet, not sure re-vive will work
-
Not sure if i am using it right, but i did open a reqrest/suggestion on the Second Life Jira now:
https://jira.secondlife.com/browse/BUG-18228
Hope i did it right :cattongue:
Ok working on a real model of HTC Vive now, hopfully il get how to do it right, going to spread them out for free, in a way i hope to show who wants support (and maybe later on be used when someone want to show there using it)
so far my friend seem to be too busy to work on a support for VR in a viewer, so i guess that is off the table for now from my side , at least up to when they get more time
-
If anyone like i made a free Cardboard for now:
https://marketplace.secondlife.com/p/Cardboard/8968623
Going to make also a model for the HTC Vive (but from mesh likely) for fun, and allow it to be used if your using it in RL for SL
-
Well from what i can see they did not update much abut the Oculus Rift from 2014..
Not sure if they even updated that viewer from then, so maybe they just abanded it? :matte-motes-crying:
If they did not i really hope they add support for the HTC Vive.. i mean from what i understand it uses OpenVR, that is basiclly allowing any VR device to use it, so if they support it, they will support all the devices that will come later on, as well as the Oculus Rift in one pack
-
owww
that dose not sound good
well i do hope someone gets on it.. maybe il get lucky and get my friend to do it.. even that with there free time i don't think its really likely..
any way thanks for the info ^^
-
thanks for the info
good to know they keep working on it for the rift
but I really like to know but the Vive, as I know someone who is getting one, but I know nobody that is getting a rift
abut motion sickness was that detected at me? I don't think I said anything abut that
-
O.. well no idea just remmber someone saying SDK someone API no idea what's what
Is there a problem saying outher VW in here?
I hope so too, may start sending free Vive to water in SL to ask for support
Congrats on becoming a member
-
Well from what I understand it depends on how they build it, the Rift has its drivers (sdk?) That only it can use, Vive use an openVR that any device use as well as the Rift
As the VR support is not so new I think it is likely made with the Rift only
Any way interesting stuff thanks
PS I wish but I can't even buy for my self going to use a a friend's most likely
Maybe I'll make them one in-world
-
Sorry for not been clear on what the HTC Vive is, that it's a full VR headset
But any way thanks for the info looks interesting
-
Hi guys, not sure if these is the right place to suggest/ask these, but doing so any way :P
If its the worng place please do tell me
So dose anyone know? will Second Life support HTC Vive VR head set in some point? is there any plans for it?
I know it needs to support the Oculus Rift but the only one i know that is getting one is getting the HTC Vive, and i want to know if il be able to use Second life while using it, if i get to leand it
Thanks :D
-
Ya, mean that light
Too bad can't turn it off
Thank you
-
Hello every one :)
I am not sure if i am asking these right, but i basicly want to make an image/video that will happen in complete darkness, and only have light from my local objects
Is that even possible? i tryed but everything keeps been too lighted, and it just dose not make it look right...
Thanks for any tip Red
-
Is there maybe a way to add an a attachment in Second Life using LSL (as in add the object to outfit, not replace what is there as attachment dose)
If so how? and if not, is there any palce to suggest these as an idea?
Thanks Red
Scripts stop working
in Technical
Posted
I think i am a premium memmber
And ya i do not think its a problem with the HUDs them self, had them for a while with no issue, then lately there going one after the other..