Jump to content

BinBash

Resident
  • Posts

    176
  • Joined

Posts posted by BinBash

  1. On 7/25/2021 at 6:10 AM, Coffee Pancake said:

    Oh .. So the suggestion that might not be paying Autodesk the eye watering $215 a month / $1700 a year (and would have access to their support and forums for what must be a fairly common problem) is unacceptable. But using this to attack a competing product and plug your L$5000 alternative is.

    It's absolutely true captain.  And I will continue to do so.

    • Haha 1
  2. 16 hours ago, candygirlkim said:

    hi all sombody say to sl iam not adult but iam now sl changed my preferens in general and i cant change it in adult

    There is a pull-down list in my viewer.  I'm using Firestorm.  Possibly this could have been altered by accident?  It can be found in Avatar/Preferences and then in the "General" tab you should see "I want to access content rated:" and this is where the pull-down list resides.

    If this is not available to you it could be a corrupt preferences file.  I have seen this specific switch locked to General because of that.  Of course you may be right and you were the target of some mischief in which case the forums are not the place to get this resolved, give them a call.

  3. I had an opportunity to work very closely with this product recently and I am very impressed.

    Visually it does have a certain appeal but more importantly, although not exclusively, it was made so well that I've put it into my lineup of avatars to make accessories for.

    Someone knew what they were doing when developing this and also knew how to leverage the freedom LL offers us when making mesh items, without overdoing it.

    Aside from the subjective, technically this is one of the better offerings out there and I believe this has the potential to "rise above" if given a nudge, and I plan to nudge.  This is the direction skinned mesh content aught to be taking.

    • Like 11
  4. The OP was misunderstood.  The allusion that the OP is being less than legitimate should be flagged as unacceptable behavior.  The design is to reach the edge just so far without breaking a rule, expecting nobody to respond to it or have it flagged.  I think this behavior should cease, there's no good use for it.

    In any event, they are not using Maya, they needed a task completed, which I have done using my very own Bento Buddy.  The tool mentioned that "takes some of the pain out of..." was actually the cause of the problem and is why I continue to develop and improve Bento Buddy.

    • Like 1
  5. 1 hour ago, LukeRigon said:

    Hello all, i got a desktop with endless os. How to install and run second life any ideas? Thanks in advance! 

    It's based on Debian Stable, download a Linux version of the viewer, unpack and run, no install required.  There shouldn't be a problem at all.

  6. I've been using Affinity Photo a lot lately.  I dumped all the other things acquired or initially owned by that other company.  I don't know if I'll go back to those, never know.  But .. for now I like the easy work-flow of this product and purchased a number of licenses for others and they seem to like it pretty well.

     

    • Like 2
  7. 8 hours ago, Extrude Ragu said:

    Why am I telling you all of this?

    Well, I started working on a tool to make use of the constraints feature of SecondLife. But I've run into some issues.

    I contacted you in world about this.  I know it seems like you have a new discovery but there are those of us who have known this for years.  If you want more information about the subject then don't ignore my messages.  If you're going forward with this then please, by all means, I'll point people to your product as I told you in-world.  I'd be happy to stop work on mine and let you handle this issue.

    At the very least you aught to be interested in picking brains that have been here already.  I don't know why you choose to ignore me but, whatever.

    Well, maybe you didn't ignore me, maybe IM's are getting goofed up too. *shrugs*

    Good luck and have fun \o

    • Confused 1
  8. 4 minutes ago, Kyrah Abattoir said:

    Those usually don't allow commercial use however, worth noting I think. Not that it is gonna stop anyone obviously.

    Definitely an important point to make and I would never suggest that anyone use it in a commercial setting, without a proper license.  Many of use moved to a proper license when we became confident that our ability to use the tool would be consistent.

  9. 1 minute ago, Monstaar said:

    I was aware of that, actually! The problem with suggesting that to a potential -beginner- is that there is not as much documentation for 3DS content creation for Second Life as there is for Blender/Avastar. Blender/Avastar are far more widely supported than anything else I've encountered in my years of being just a general content creator, so I do see it as a solid option for those just dipping their toes into creating mesh for Second Life.

    However, I am a thorough proponent for being resourceful and having options, -I- will likely buy the "Bento Buddy" Add on you made :3. It does look handy. Avastar does have it's drawbacks, and most serious content creators should have more than one way to get things done!

    Your point is well taken, I stand corrected.

    Well I tried, but I had to hop instead.

     

     

  10. 18 minutes ago, Monstaar said:

    Blender is by far the easiest tool for beginner creators to learn, and for those without the financial means to acquire programs like 3ds Max/Maya/etc it is indispensable. However, aside from that, @Wulfie Reanimator is correct. Marvelous Designer alone is not sufficient to create mesh for SL. Wulfie seems to be inferring that the poster is not experienced enough to know their way around marvelous designer and that they don't seem to have a backup program to complete -the rest- of the content creation pipeline such as rigging/UVing/etc. If they did, they would certainly know how to export an OBJ to import into Marvelous Designer. Hence why they suggested learning their way around a simpler/easier to access tool like Blender first :).

    To the original poster:

    To answer your question,

    the easiest method for you is going to be to:

    -download Blender (2.79 has the most stable support) and purchase Avastar (It's not expensive, and totally worth it if you plan to go into content creation seriously)

    -Once you have the Avastar Add-on installed, you can export the generic Avatar model as an OBJ (object)

    -and then import that object into MD (look up a tutorial on importing models into Marvelous Designer)

    -You can then design your clothes, export them, and from there you will need to rig them/Texture them and etc. I do not know if you already know how to do this so I'm not going to assume.

     

    If you want to make mesh for something like Maitreya/Legacy/Slink etc, you will need to apply for the kits. Most of them come with OBJs already prepared for use in programs like Marvelous Designer :). These steps will help you get the basic Second Life Avatar mesh into Marvelous Designer. You may hit me up in world if you'd like clarification on some things :D.

    It makes sense that Monstaar isn't aware of a free avenue, many people think there is only one solution so even though 3ds Max's free educational version can be used to tinker with, and is compatible with Second Life specific features, let's put that aside for a moment and, again, address the "single pipe-line" model that so many seem to be preporting as a means for creating and using mesh in Second Life.

    First, creating mesh, uploading it to Second Life, if it's not skinned, I guess that's not what we're talking about right?  Because that can be done with MD.

    So skinned, mesh, kits, yea, let's do that.  This is a process from my "Bento Buddy" Add-on for Blender.  It's quick, almost automatic, and allows for things others say can't be done, go figure.  https://youtu.be/vyH4Q1NBVDE

    To the original poster:

    To answer your question,

    the easiest method for you is going to be to:

    -Download Blender (2.8x, 2.9x) series, Bento Buddy is written specifically for this newer Blender remodeling, we love it \o/
    -Purchase Bento Buddy, it's half the price of Avastar, it does everything, and the other thing too, the support is over the top
    -Once you have Bento Buddy Add-on installed you select your kit mesh and click a button... not even any menus to look for
    -Import that into MD, see the included video for the complete work-flow
    -Make yourself some clothing using the kits that are freely available and some for purchase, contact me in-world for information
    -After you have some skinned mesh in your store, which proves you're committed to the process, you'll be able to get accepted for other kits easily

  11. 30 minutes ago, Kyrah Abattoir said:

    I only picked Blender in my example because Blender is free and has excellent tools focused on SL content, but whatever modeling package floats your boat, to make optimized, clean, efficient models for a game/realtime application (SL) you need to get some proficiency at modeling/editing/cleaning up models directly, at the polygon level.

    It doesn't matter if you use MD, Zbrush, Mudbox, or any of the more sculting/styling oriented tooks out there, the output of those tools, is simply not ready for upload.

    Any creator (even hobbyists) should acquire strong foundational skills in the generalistic 3D package of their choice before, they start diving into those other tools.

    I've been around a few days and I'm not aware of Blender having excellent tools focused on SL content.  Please educate me.

    I AM aware that Blender is not capable of exporting content compatible with some of Second Life's features, without additional tools.  The "free" tools, that I have bumped into over the years are not as functional as one might think and the purchased ones, well, that makes Blender a non-free avenue doesn't it?

    While it may appear that I'm not a proponent of using Blender it really is far from it, but it does create a "bump in the road" for those new to creating content for Second Life, especially skinned items and animations.

    I certainly appreciate your point Kyrah but your expanded view still doesn't suggest a functional work-flow without additional tools though you seem to believe that it does.  You're suggesting that it doesn't matter what you use, and in some other argument it would be true, but that is not the point we are having here.  The deviated point is about Blender NOT being the first/correct choice for a beginner, without paying for additional tools, it is NOT a free pipeline.  Having it as a first suggestion, and the only one, especially when it is presumed that they cannot, or are unwilling to, afford a different avenue except "free" is not functional.

    But what is the inference when using Marvelous Designer in a Second Life content creation pipe-line?.  It could very well NOT be clothing, but I find that unlikely.  And if it is clothing, well, that's skinning, don't we think?  And if it is skinning, we expect fitted mesh?  And if it is fitted mesh, do we expect Blender to be able to export those specific bone properties?  Of the later, let's hope not because it can't.  Any other sane 3d application can, it's simple.

    Without clarification the solution you offered earlier was not helpful to the creator since it requires additional tools and neither is your revision.

    I'm all for learning, it's what I do when I'm not sleeping, so give me some learnin' please!

     

  12. Now you are making sense Wulfie, we definitely would like to be able to help someone if they are asking for our help.  Often I would suggest to a person to use 3ds Max's educational edition because it is a free learning tool, and does not suffer Blender's downfalls requiring them to purchase an add-on, including mine, in order to start having fun.  After some experience with that, it's not difficult to swap tools or even use it in their work-flow.  I find 3ds Max to be a very useful tool when comparing output from various kits, Blender tools, and even my very own "Bento Buddy" add-on, for Blender no less.

    \o/

     

×
×
  • Create New...