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Posts posted by lucagrabacr
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Really happy to finally be able to show this side or spectrum of Second Life, and the overall zeitgeist of the virtual generation in general, it is really something that's very rarely explored or showed in earnest.
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Pre-record things either using TTS or other people's voice (paid or free) then upload them as gestures c=
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Just now, Wulfie Reanimator said:
The "VR viewer / project for SL" was dead and buried years ago.
I heard they are working on it again, not sure though
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VR is getting more traction (much slower than previously anticipated but they still do), and they have the advantage of more younger users who are more active on social media and creator platforms, not to mention being the new thing
SL is still way ahead in term of active users and many other things, I wish the planned VR viewer / project for SL works out though so we'll have that at least
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Did this a while ago so I thought I'd share it c= I hope it's useful
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Vultures casting shadows of pigeons preying on our trust
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Speaking of other platforms that are getting all the media attention right now because they are made by bigger companies with more resources; many of those platforms cannot compete with SL on some critical fronts due to the nature of their brand images
LL know this already of course and they've been good at taking advantage of the fact.
Other than that, a lot of what SL is lies in what it means for us, LL is still way ahead compared to all other in term of how they treat SL and its Residents - like how a true metaverse and its people should be treated. Many new and would-be metaverses out there are still pretty naive in this regard, treading the same mistakes LL did and learned from a long time ago, or straight up doing stupid things that anyone who's been a part of a true virtual world for long enough would know to be stupid, they are red flags.
Residents enthusiasm of SL and its perceived legitimacy of being a true metaverse are some of of the keys toward ensuring SL's future, genuine enthusiasm brings more people and proportionally more money and perceived legitimacy of being a true virtual world is the core of SL as a brand. One of the only ways to make sure SL remains true to what it's supposed to be is if LL make enough money that the formula and how LL treat SL will never change for the worse, and a lot of that enthusiasm hangs on that sense of legitimacy, that SL is much more than just a 3D social platform.
Many of those big companies out there might have an almost endless pit of money and resources, but once each and every person who's been enjoying SL realize how the future of the metaverse as they know it and their enjoyment of it depend on the continued existence of SL, we will have millions of people going way out and beyond to defend their ways of life
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I'm happy to see that LL's taking steps to distance SL from often-divisive politics and I fully support the idea / intent
But I second what someone said in the thread that because what's political and what's not can be very ambiguous, I really don't think LL should implement this new rule (or at least not have it worded as broadly)
Especially when a lot of SL's own released content / post / communication are sometimes political in nature, we really risk having a substantial portion of our Residents feeling alienated if they feel like they're not allowed to express their political opinion while LL / SL as a platform do so themselves
Edit: I read someone said the new rule only applies to Ad Farms, not sure if that's true or not when reading the Wiki page and how they're worded
2 hours ago, Mollymews said:i don't get or even believe that Linden said 'politics' in this broader meaning of the word. I think they meant 'electioneering' as in real world election campaign billboards and hoardings. And if this is so then Linden need to say so
I hope that's what they meant, they should make it clearer like you said if that's the case
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Been there a few times, glad LL decided to preserve the site as a heritage site
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SL day cycle for me c=
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I think the reason banlines haven't been made bouncy consistently and still trap or eject people is that it's just hard or resource-intensive for LL to find the root of the problem or to change it without messing up something else, we mainland explorers might need to start a public funding campaign and raise the money needed to make it financially sensible for LL to really try and tackle the issue
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The long-awaited update is getting on the live servers (sims) \ o /
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The Infohubs are fine as they are. You can always mute anyone you consider offensive. Investors don't run away from seeing people socialize normally
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1 minute ago, Mollymews said:
i like the first part of your sentence. Am not sure about the last part tho. Is a bit of a leap to say impossible and will result in more racism and discrimination
were Linden to tighten up further than they have then it will be on the lines of what Twitter, Reddit, Facebook, etc are attempting to do. More racist behavior on the platforms is not the outcome of this. Less accounts on the platform is the outcome
Well, Second Life already has a rule which basically says "don't be racist", that's already as clear as it can be.
What tend to happen when someone or an entity try to push that limit is either borderline tokenism or a parody of social justice and equality instead of actual justice, and equality. When either of those happens racial relations usually sour instead of improving.
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To help make Second Life known by more people who can benefit from using it, preserve and promote its core values, make it the go-to destination for those who want to truly express themselves and realize their world because those things are impossible to get 100% right in our physical world c=
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Second Life has always been the least racist or discriminatory place on the internet since its conception, to try and make it even less so is impossible and will only do the opposite of that.
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There have been a lot of discussions regarding this phenomenon and I think a lot of people attributed it to the default camera position that's by default very high, and I think that's why
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5 hours ago, Selene Gregoire said:
It's called gravity.
Yeah I somehow forgot to mention gravity as I was writing that lol, must've been one of those nights
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48 minutes ago, Selene Gregoire said:
I'm a little surprised others hadn't made the connection in the past 16 years. The spiral... the sacred circle. Stars, planets, galaxies, all are circular. Everywhere you look you see the sacred circle even if you don't recognize it.
https://link.springer.com/article/10.1007/BF01534540
Hm. Maybe this should be posted in the BLM thread.
I think it is due to how things have a tendency to become a sphere after they amass certain amount of mass coupled with other formative factors, and form a spherical formation as extrapolated by orbital mechanics
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LL's legal team need to look into this and sue the ancient Mayans for possible trademark infringement
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If you have / rent your own parcel with parcel permissions access you can set it so others outside your parcel can't see inside! c=
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Welcome back! c=
49 minutes ago, Fritigern Gothly said:Wait, was that really a thing in the early days, that users were promised/given 4096 sqm of mainland?
If so, then I have missed out on so much by only first signing up in 2007 🙂And yeah I found out about that too sometimes ago and I really wish I have something like that
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Second Life and other virtual worlds - a relic of the past, or a key to the future?
in General Discussion Forum
Posted
About the myth that SL's engine makes it unable to look good or not on par with a lot of triple a games out there - it's very far from the truth, while there are certainly limitations on the engine compared to modern engines, a lot of what make things in good games look good is not dependent on the render engine's capability (to some degree of course)
Object quality, overall design of space, UI & Camera contribute a lot more than just the rendering engine's capability in making things look good / immersive or even evoke a certain feel and even narratives (Stanley Parable, an indie game using the Source engine is a good example)
Dropping this here, in the video I managed to get the "bloom" effects you often see on triple A games, talked about UI & Camera adjustments to achieve more immersion, and design of space. All without using a fancy viewer like Black Dragon or making my rather entry-level PC lag