Pushit1488312089
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Posts posted by Pushit1488312089
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Thanks rolig... that´s a smart solution, the problem is that this is an applier for creators to just write their UUID... I´d like them to o it only once.
Freya... sorry about the code.
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Thanks for the reply freya... here´s the complete script that goes in the HUD
integer channel = -1000001; // Channel for comms (Must be same as reciever). string texture = "3190028f-1397-4b3b-bc8d-23c5bb7b250d"; // UUID of Texture to apply integer link = LINK_SET; // Link number to apply the texture to (LINK_SET for all links). integer face = ALL_SIDES; // Face number to apply the texture to (ALL_SIDES for all faces).string SR = "*"; // Seperator to use in the list, must be the same // as the seperator to be used within the reviever // script.////////////////////////////////////////////////////////////////////default{ touch_start(integer total_number) // When object is touched. { // Say each texture property with the seperator inbetween so the reciever can parse it. llRegionSay(channel,texture+SR+(string)link+SR+(string)face); }}
I don´t need to select different faces... just prims (linked parts of the mesh)
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Hi, Ip urchased a full perm script to change textures on a broken mesh avatar from a HUD.
integer link = LINK_SET; // Link number to apply the texture to (LINK_SET for all links)
The scripts works great on all sections of the avatar (link_set) or in 1 section of the avatar (integer link = 4; for example)
My quiestion is:
How can I choose 2 or 3 different sections of the avatar?
I tried integer link = 4;5;6;
or 4,5,6; etc
with of course no success.
Can anyone help me? Thanks
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Hey thanks for the reply! I´ll check that out.
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Great tip!!! thanks!!! :matte-motes-big-grin:
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Oh sorry I didn´t mean to spam, I thought to ask for a finished script would be wrong in the scripting section.
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Hi, I´d like to know if everyone knows a script to make a HUD to change textures.
I bought a scriptand it works perfectly (I press the HUD button, a menu pops up, I select the name of the texture and the texture of the object changes).
The problem is that when I wear the object, the HUD button works, the men pops uo, I select the texture, but then nothing happens.
I bought a couple of meshes in which the skin texture could be changed via HUD, so it´s possible.Could anyone please guide me to where to find a script like that?
I´d be very thankful.
Thanks for reading.
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I really appreciate your help and information Rolig (as usual ) I´m not a scripter AT ALL hhahahaha I just thought there would be a simple script to make a HUD (like the one I found but just works with non worn objects don´t know why).
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Thanks!!!! that certainly work. Unfortunately I need this for selling so copying and pasting texturess numbers are kind of a problem.
Anyway this probes that is possible, I´ll continue my search, thanks again.
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Thanks for the reply Rolig, the problem is that this is a script I bought NO MOD so there´s no way to see what´s inside. Maybe this is the wrong place but what I need is to know if its possible to change textures to a worn object via HUD.
I know its possible when the object is on ground cause it works perfectly, but when I wear the object it just doesnt.
Thanks again.
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Hi, I have a script to change a texture via HUD. Everything works fine when the item is rezzed, but when I wear the object the HUD just doesn´t work (meaning the menu doesn´t pop up like it does when the same object is rezzed on ground)
Any ideas?
Thanks in advance.
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Thanks Cobby
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Thanks for the reply Charlar, and sorry for the delay.
I leave the link here in case someone wants to vote.
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Oh thank you very much all of you!!!! Kaluuga for the amazing scripts and Nuclear and Fluffy for the pricelss help.
It works like a charm!!!!
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Thanks Nuclear... you are right.
Unfortunately now the problem is
OWNER_KEY = llGetOwner();
it asys type mismatch :matte-motes-confused:
I´m sorry to be a pain... I can not script as you can see.
Thanks!
EDIT: hahaha sorry Keluura I should have looked up that one in google... shame on me :matte-motes-bashful-cute:
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Thanks so much kallura for taking this time.
The helmet script saves perfectly... I have a problem with the HUD script in this line
string name = llTolower(llGetLinkName(i));
it says "name not defined within scope"
I tried some small changes but had no luck.
Thank you again.
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Thanks a lot Kaluura for your time and help. I tried but still didn´t work, I´m obviously doing something wrong in the HUD script. Let me show you...
integer ci_SYSTEM_CHANNEL = -1409001000; // Base Communications Channel for NI01 Project.key gkOwnerKey;string gsOwnerName;integer giSystemChannel;//integer giSystemListen;unStartUp(){ gkOwnerKey = llGetOwner(); gsOwnerName = llKey2Name(gkOwnerKey); //giSystemListen = llListen(ci_SYSTEM_CHANNEL,"",NULL_KEY,"");}default{ on_rez(integer eiStart) { unStartUp(); } state_entry() { unStartUp(); } touch_start(integer eiNum) { if( llDetectedKey(0) == gkOwnerKey ) { integer viLinkNum = llDetectedLinkNumber(0); if( llGetLinkName(viLinkNum) == "HUDBUTTON" )
{ llRegionSayTo( gkOwnerKey,ci_SYSTEM_CHANNEL,"NI01|MWS|NULL|USERINPUT|"+(string)llGetLinkPrimitiveParams
(viLinkNum,(list)28) ); } } }}And this is the helmet script
particle(){ I didn´t paste the code to save space in the post }default{ state_entry() { particle();//start the particle effect llListen(0,"","",""); llListen(1, "", NULL_KEY, ""); } changed(integer change) { if(change & CHANGED_OWNER) llResetScript(); } listen(integer channel,string name,key id,string msg) { if (llGetOwnerKey(id) == llGetOwner()) { string msg = llToLower(msg); if(msg == "l1") { particle();//turns the particle on } else if(msg == "l0") { llParticleSystem([]);//turns the particle off } } }}
THanks again
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Sorry for the confusing title hahaha... but that´s what I was looking for.
I have a helmet taht turns on a laser particle when I use the chat comand "/1l1" (it´s a lowercase L).
Ihave a hud that works for other functions, but I wanted to add that one. My question is... can I put a script in the HUD button that simply "recreate" the chat command"?
If not I´ll post the HUD script I have.
Thanks a lot as usual.
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Sorry to insist... but I really need to know if anybody knows anything about this issue.
One more hint... it only happens with rigged meshes, rigged worn meshes.
I have an AMD Radeon HD 6700 series and tried with every single viewer... the same with all of them.
Thanks.
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Great tips Innula
I got to work that set of scripts linked above and I´m very happy. I´m not a scripter so I had to spent some time reading everything twice, but the result is amazing.
Thanks again.
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Thanks both of you for your answers.
That was very helpful. I´ll try to set up correctly the Nexus Industries scripset which usees the second was described by Innula.
I put the link HERE in case someone need it (it´s free)
Thanks again.
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Hi... I´d like to know how to (simply if possible) make a knife able to make damage in combat sims.
I bought and setted the NOIR set of scripts and animations. It´s great, but apparently it has no damage.
I tried with every single free full perm sword but had no luck.
I looked for full perm knives too, to see if I could exctract the scripts, but I dont find what I look for.
If someone can point me a direction I´ll be very grateful, thanks.
BTW, I was reading this topic... HERE
it´s interesting, still doesn´t help me very much.
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wowww your work is amazing Gaia, thank you very much.
Tiny fit mesh (blender 2.75)
in Mesh
Posted
I´ve uploaded tiny rigged avatars in the past folowwing this procedure
https://www.youtube.com/watch?time_continue=255&v=F2KzOJ3KLZg
But back then the rig I used was not fitted. I wonder if that has to do with the fact that now is not working for me.
Any tips? thanks.