-
Posts
20 -
Joined
-
Last visited
Content Type
Forums
Blogs
Knowledge Base
Posts posted by Spaiker Bravitz
-
-
5 minutes ago, CoffeeDujour said:
Não existe uma solução técnica para a falha de textura alfa combinada, é um problema fundamental que afeta o mecanismo de renderização do SL e nunca será resolvido.
O melhor que posso sugerir é fazer com que a sua barba use uma textura com máscara alfa, em vez de uma mistura alfa (como isso não acontecerá), mas exigirá um estilo diferente de texturização.
Would there be any video on youtube that exemplifies this? how could I do?
I am a layman in Blender and I know the basics.
And thanks for replying.
-
Can anyone help me with a question?
Well, I'm working on a bento beard and when creating the texture, the part of the beard that I did not apply texture gets appearing and coming into conflict with the skin.
Does anyone know how I can solve this using Blender?
Here is a photo of the problem:
I applied the solidify for the texture to appear on the other side, but even then the part that has no texture stays that way ...
-
Aquila Kytori & Chic Aeon
I was able to do with solidify enabled!! Your help was very good. I've really been able to solve the problem, both tips are good,
thanks for your time and help.
-
Aquila Kytori You're just great. That was it. I removed the mod solidify and did it again and now it worked!!!
But how do I do this using mod solidify? I like the effect it causes
thank you very much, you saved my life! haha
- 1
-
5 hours ago, Aquila Kytori said:
I applied two mods, to Solidify and Subdivision Surface. Could it be that?
And it's true, there are faces below. Did you unravel the mystery? How can I solve this? -
2 hours ago, Chic Aeon said:
I have made some videos that might help. Here is the playlist:
https://www.youtube.com/playlist?list=PLnUjXtZrc64laa7-1NUSY8pjXedwQj7kn
And here is the episode that says it is on mapping :D. There are likely others in there that talk about mapping also. It is one of THE most important parts of Blender.
https://www.youtube.com/watch?v=P9z_zsC_uuw&index=5&t=3s&list=PLnUjXtZrc64laa7-1NUSY8pjXedwQj7kn
These use the CYCLES baking engine but the mapping process is the same.
Good luck.
Nothing done, I cut the arms, sleeves, the parts that need to be done. But it continues with this pixelated effect.
I made that shirt from my own body. I did not it front and then the back and turned on the vertices. It was made from the body and then I gave a ctrl D and P and created it and then began to sculpt.
Do you believe this could be the cause? The way I did it?
And thanks for the videos and for your time.
-
4 hours ago, Chic Aeon said:
You need to mark your seams, apply rotation and scale and then unwrap. Also, you typically don't want to be baking onto a transparent texture plain OR if you do be sure and save your AO map (or full bake) as a RGB and not RGBA file when you save.
That may not actually be your question but it is the thing most noticeable (to me anyway) that is a problem with your "map". It seems unlikely that you could make that very nice looking sweater and not know this, so likely I am missing something and time to go back to bed LOL.
For about two weeks I learned and met the blender, some details (like this one) may sound silly, but that confused me. I've tried many and I'm not meeting, I do not want to have to give up now lol I'll try what you've explained lol
-
I'm learning to create mesh models, some things I do the map and bake correctly, but in my last shirt this has happened, for what reason? Is it by the number of faces or verts?It ends in this way and not how it has to be, how to correct it?1 -
-
I emailed support, but I wonder if in these cases is to get the money back? 5.500 L
-
-
Well, three images with the creative process, the basic... Use the 3D Studio Max 2010 - FBX 2009.4
And after applying the skin modifier and not save it crashes.
Is it the version of the FBX? be less than the version of 3ds max?
NOTE: I've managed to save a mesh ready. Only crashes when I create a mesh my -
Thanks Kwakkelde
-
Well you said it was hidden, found... \o/
-
I use windows xp in documents and settings is not
-
The log file should be in this folder is/:
C: \ Users \ myLoginName \ AppData \ Roaming \ SecondLife \ SecondLife.log
but I can't find anywhere... -
Image 1 > scale 40.0 (http://i1104.photobucket.com/albums/h333/brucedragon/3-3.jpg)
Image 2 > scale 1.0 (http://i1104.photobucket.com/albums/h333/brucedragon/4-1.jpg)
Image 3 > Upload (http://i1104.photobucket.com/albums/h333/brucedragon/5.jpg) -
Just to add ... I use 3ds Max 2010. FBX 1.4,0
-
I did a test, I exported the Slav avatar with a range of 1.0 turned out the skin and left only a skirt that comes with the avatar.
Then I exported FBX collada ... added the 26 bones. Ok, I went to upload and Aditi was able to load and use normally.
Now I created a pant ... Created in the range of 40.0 to edit better.
Once selected mpelvis of bones, applied the XForm and decreases the bones to 1.0, and then adjusted the mesh to 1.0, adjusted. Added the 26 bones to collada. Dae, but when I load the game nothing appears, the buttons are vertices with a red X, and without the option of also the weight of the skin... I hope someone understands ... lol
The problem may be that I change the scale of the bones and the mesh? Or if I'm doingwrong in the skin modifier, and if Can someone give me some tips. Thanks...! -
I did a test, I exported the Slav avatar with a range of 1.0 turned out the skin and left only a skirt that comes with the avatar.
Then I exported FBX collada ... added the 26 bones. Ok, I went to upload and Aditi was able to load and use normally.
Now I created a pant ... Created in the range of 40.0 to edit better.
Once selected mpelvis of bones, applied the XForm and decreases the bones to 1.0, and then adjusted the mesh to 1.0, adjusted. Added the 26 bones to collada. Dae, but when I load the game nothing appears, the buttons are vertices with a red X, and without the option of also the weight of the skin... I hope someone understands ... lol
The problem may be that I change the scale of the bones and the mesh? Or if I'm doingwrong in the skin modifier, and if Can someone give me some tips. Thanks...!
Transparent texture - Blender
in Mesh
Posted
I did it and it worked, thank you very much for your answers. it got better