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ObviousAltIsObvious

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Posts posted by ObviousAltIsObvious


  1. agentronin wrote:

    What I see at that link is an update for the OpenCollar Remote, but not something that is iteself the OpenCollar Remote.

    After reading the online documentation I have come to suspect this is a menu that opens for those that have the owner access level.

    but you didn't actually try it.

    if you click on that panel, it delivers you a fresh complete remote HUD, and it doesn't matter if you had one before.


  2. Shiva Meiler wrote:

    Is there anyone who owns the Banned Dea mesh body? What happened to the store and the groups? I'm still using it but right now I'm experiencing a problem with the HUD and I don't know where I should ask for help!

    do you have some aspirin?

    [bANNED] closed down.

    the assets were sold on, the body returned as Maria by Isteni, but then Isteni closed down.

    the assets were sold on again, the body is now sold as Sapphira at Imagine Skins.

    i do not know if Imagine has any updates or support for the older incarnations, but that will be the surviving place to ask.

  3. it would be possible with a custom plugin.

    a thing like this was made when SL shared media was still in development, but it never saw official release.

     

     

    you might still fake it with a Flash-based remote access program pointed to a real PC somewhere.

  4. debug settings changes can get lost if for some reason the viewer does not quit cleanly before the preference file is written to disk.

    one way to get around this is to go into preferences and change anything (say, move draw distance down a notch then back up again) then save, this will catch any pending debug changes too.

     
  5. the loop that program sometimes gets stuck in usually goes along with a viewer crash at quit time.

    when the process works normally it uses almost no CPU. the more crash dumps that get to viewer developers, the better, so it really is preferable to kill the occasional runaway crash logger than disable it altogether.

     
  6. that has been the norm at SDI for years. scripts are just about saturated even right after a restart, when almost no avatars are there.

    simulators do have fewer jobs to do than they did in the past, for example the move of common asset fetches to a CDN saved them countless lookups and deliveries. they have more room to run now, before the main simulation part can't keep up.

     
     
  7. there are a few debug settings that could help here.

    UISndClick and UISndClickRelease - you can set these to blank to stop button and tab click noises. UISndClick  is used mostly for buttons, UISndClickRelease mostly for tabs.

    also of interest will be UISndWindowOpen and UISndWindowClose - these are the bouncing ball sounds for windows and tabs.

    it is safe to experiment with these and the settings nearby on the list. if you are unhappy with any changes you make  there, bring up the same debug settings and press "reset to default" to get the original sounds back.

     
     
  8. for the puirpose of getting working with SL, the overall "bad" on those screens is not important, only the TLS 1.2 support is.

    for those browsers, the "bad" rating comes from supporting some obsolete ciphers in addition to the required current ones. it is a potential problem to use them on other web sites, in that insecure connections will still sppear to be secured.

     
     
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