Hi, I got a question :3 I see some creators who have a rigged mesh tail that are animated by animations instead of the usual script/mesh method. Im certain that it uses either avastar or the trick where you dislocate points of bone origin. My question however is this: how was this done and which bones? I have a hunch unused bones are used, but Im unfamiliar how this works. Are there any existing topics regarding this or any tips?