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Codex Alpha

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  1. I would also like to know.

    It seems 'high' and 'medium' setting on some items means you can only see them from < 10m. If you set even just an ugly 3-4 triangles to be seen from 'low' and 'lowest' (whatever that means), it just ends up costing you a higher LI when you upload it.

    Some of these models I'm making I could make with less impact with in-game prims.

    I don't understand this system at all.

    A cube mesh at 3m size will cost you 8-10 Land Impact, but the same cube prim in game only 1.

    It's getting really frustrating uploading models thinking they'll be okay at a LOD, and have them disappear in only 5-10m, kind of defeats the purpose.

    For example, if I simply have a cube with a high detail texture applied, it looks like a crate full of records. AT ANY DISTANCE.
    Do the same with a detailed mesh with handles and details, and BAM! disappears. I dont expect it to have high detail at a distance, but come on, the thing just disappears, where as a standard cube prim still can be seen :/

     

    Even then, each model is inconsistent. A larger model will be less Li than a smaller one, and sometimes a smaller one with 1800 triangles willl cost more than my recent spider model which weighs in at only 330 or so.. but stilll requires 6 times the LI just because it is 3m size.

  2. I'm working with Blender to make meshes for 2nd Life.


    It appears as though my hanging lights, standing lights, etc do not emanate light from where I would expect them to; in a radius from the source 'face' or 'material' assigned to do so.


    For example, you create a hanging light or chandelier, and the light appears to be displaying a radius around the ENTIRE mesh, rather than from the source face.

    If you make a mesh creature who is holding a light source, the same thing occurs. One would expect the creature's face to be illuminated, but it is not; only the surroundings are.


    Is this normal for 2nd Life currently, or am I missing something, like changing the source/pivot/center point of a mesh so that the light displays correctly.

    Kind of weird to expect a hanging light to illuminate a counter/bar top in-game, but it's lighting up the ceiling and everything else instead...

    NOTE:  In theory, I could add an object/mesh after the fact in-game, as either a part of the mesh's design, and therefore have control over light source (eg., adding a small invisible sphere), but that adds to Land Impact cost, and defeats the purpose of creating an intact mesh that works from the start...

    Light Source of Mesh from center?

    Thanks for your responses.

  3. Its 2013 now, and I agree with this. Building my own stuff, I am building to scale for my 5'8 avatar, and everything else seems grossly out of scale.

    I can't even buy furniture from any store, because I look like a little kid on the "Great Big Comfy Couch" because even the simple armchairs are DOUBLE the size they should be.

    For example, if I plop a default prim on the ground that is 0.5mx0.5m. My avatar sits perfectly on it, my feet are on the ground planted properly, and this is how furniture should be built around it.


    How many sofa sets do you see where the back of them come up to your face? Not much. I could go on, but there's so much.

    All I can say, is if and when I can get building furniture and props, etc, they will be to scale for the average height human, not the superhero and monster sized avatars walking around.

  4. I don't have a problem with this, as it is a standard license for many sites. I am a control freak over my intellectual property, so read the fine print on things carefully.

    They must have that license in order to broadcast your content over the internet, in films, advertising, etc.


    However, that license should end immediately when you remove the intellectual property from your Inventory folder, or cancel your account in Second Life.

    Some music sites have the same license to use my original music in this way as well (in order to distribute it to listeners, etc), but their license is revoked as soon as I remove the file from their servers (if their policy says so of course :D)

    Can anyone clarify if this is is the case with Second Life?

  5. I have purchased quite a few items from the marketplace and 'in-game' business stores alike over my time in 2nd Life.

    I am a big freebie advocate however, and take pride in using, studying and wearing many freebie items acquired from many sources. This helps encourage new users to 2nd Life that they can have a decent collection of items that they never have to pay for at the beginning, and then can go from there.


    My issue lately is searching for $0 items on the Marketplace, and many marketers using the price to advertise their more expensive 'paid' items by calling it a 'demo'.

    This tactic really messes up my search results, as I truly am looking for 'freebie' items, with no trial periods, or prerequisites required to use the item.

    Why is this 'demo' exploit not addressed, and how can we address it so that people CAN demo their products, but without clogging up a 'freebie' search with demo items?

    I kind of want to report these as false advertising, or market infringements, but the terms are too vague in this department, and I don't really want to be that much of a jerk.

    Could we have a 'demo' classification, rather than them using the 'freebie' classification?

     

  6. I have purchased quite a few items from the marketplace and 'in-game' business stores alike over my time in 2nd Life.

    I am a big freebie advocate however, and take pride in using, studying and wearing many freebie items acquired from many sources. This helps encourage new users to 2nd Life that they can have a decent collection of items that they never have to pay for at the beginning, and then can go from there.


    My issue lately is searching for $0 items on the Marketplace, and many marketers using the price to advertise their more expensive 'paid' items by calling it a 'demo'.

    This tactic really messes up my search results, as I truly am looking for 'freebie' items, with no trial periods, or prerequisites required to use the item.

    Why is this 'demo' exploit not addressed, and how can we address it so that people CAN demo their products, but without clogging up a 'freebie' search with demo items?

    I kind of want to report these as false advertising, or market infringements, but the terms are too vague in this department, and I don't really want to be that much of a jerk.

    Could we have a 'demo' classification, rather than them using the 'freebie' classification?

     

  7. Linden can still charge your credit card though >:-|

    This is UNACCEPTABLE. I will be filing a THEFT CHARGE complaint against LINDEN very soon with my credit card company if my issue is not resteolved PROMPTLY.

    I will not tolerate, nor should anyone else, any company that takes your $$ and does not deliver services or goods immediately.

    I demand a full refund or access to purchasing $L NOW.

    There is no excuse, Linden Labs, i don't care. Just do it.

  8. i just spent $$ on my credit card to buy  $L, transaction  was cancelled due to "Linden dollar price has changed, cancelling transaction" message.

    The $$ were billed to my credit card, a 'credit' applied to my account, yet I am still unable to buy $L.

    Submitted support tickets and called customer support, problem is  not resolved.

    In the meantime it says I have used my alloted purchase strength FOR THE MONTH, but i HAVE NOT RECIEVED GOODS OR SERVICES! 

    Transaction bug? Not where my credit card is concerned!

    LINDEN HAS MY MONEY, I dont care HOW or WHY.

    Until my money is refunded,or $L are credited, I will be telling EVERYONE EVERYWHERE to STAY AWAY from buying from 2nd Life. If this problem is not resolved in one more day (it been 48 hours), I will also be filing a complaint with my credit card company and report a theft charge.

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