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Codex Alpha

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Posts posted by Codex Alpha

  1. #1: No matter what your art, hobby or activity you want to do, it must be on hand and ready to go.

    This means that if you are music enthusiast, that keyboard/piano/DAW must be set up in the corner and ready to go at a moments notice. The guitar cable is plugged in. The speakers are on standby. That amp is out of the closet and ready to be played through.

    If you are an illustrator, painter your easel is up and ready to go. Your paints are out and ready to go (of course with the caps on). The pencils and crayons are there in the tray to grab at a moment's notice. There is a canvas up, or paper to draw on.

    Nothing is packed away. If your spouse makes you clean up your stuff, dump  your spouse and marry the hobby equipment instead. Nothing must stop or distract you.

     

    #2: You must do it every day, come hell or high water, good and bad, brilliant and garbage.

    You will not paint a masterpiece, you will not create your opus, etc without doing anything towards it. Whether it be a new technique, following a tutorial, doing random stuff.. DO something.

    As I have always said. Want to do art? Do art. Want to make music? Make music, make noise, make crap. Just do it.

    Not every day will be inspiring. This is why you must paint something, sing something, play something, write something - It may be crap, but you must get through crap to get to the gold.

     

    #3 Screw everyone else, they're subjective

    Don't worry about what others think about your art, they're too subjective or have ulterior motives to flatter or degrade your art. If you want feedback go to a professional for the honest truth. Hoard your stuff and show noone if you have to.

     

    #4 Proper sleep, get some exercise like walking, eat what's good for you.

    Bad sleep? Don't exercise? Don't eat well? This is not good for a brain that wants to be high-functioning, creative and alive.

    Go for a walk, go to work for 4 hours a day, eat foods your body loves and gives you energy back.

     

    Most of all, in all of these points, just do it. Mental blocks rarely exist. If I have a mental block regarding music, 3D, drawing, painting, or w/e, then I'll just go replicate something, learn a technique, watch a tutorial, etc.

    Oh did I say. Just do it? And don't let anyone or anything stand in your way.

  2. I've noticed this too on some products.

    They claim to be 'modify or copy' but it's only the box it came prepackaged in (which obscures the permissions on the actual product on the Marketplace).

    You open/copy the box into your inventory, and the product is actually no modify.

    Not sure if the merchant would do this on purpose, or was just listing the permissions on the box. Kind of a gray area, and open to mistakes (or in extreme cases fraud) and hard to report.

    Best thing to do is contact the merchant.

  3. I don't need bigger Linden Home, because look, I can fit an entire living room set (and a whole restaurant or club at scale) inside my Linden home.

    

    The 'bedroom' in this house I can park 2 cars in. The 'living room' on the ground floor you can run a coffee shop with approximately 10 tables and chairs in, complete with a stage for open mics, and even room for a kitchen and bathrooms.

    More LI is actually good, because it's hard enough to fill this space as is.

    The answer is to make default scale furniture, textures and houses, and get people to zoom in on their cameras more (like WoW over the shoulder is closer) or even 1st person. A birds eye view is exaggerated (I dont even like it personally).

    Of course, using less land is a threat to land ownership and rentals, but those of us who are not fooled into making Beanstalk-Giant sized avatars and Big Comfy Couches that are 10feet high know the truth.

  4. I've always been a bit skeptical on VR, since it returns every 7 years or so, in some new hype-filled manner, but then fails to truly take off, because many of the issues and obstacles still remain.

    I post this for information purposes, to also caution about anyone or corporations putting all their eggs into the VR basket, and to encourage also (regardless of Sansar) for Linden Lab to give more love, updates, UI, engine optimizations, beginner tutorials, creator tools, etc into existing Second Life - because there is still more that can be done.

    Here is a good link I came across that details why VR still sucks.

    My personal opinion? VR is a nice gimmick, until you get seasick using it, your neck hurts because of all the weight on your head, also the heat produced that makes it unusable in warmer climes... and the overexaggeration about 'immersion' that constantly accompanies this tech.

    In a nutshell: VR will take off if Sansar includes POV sex, with vibrational devices strapped on the right areas.(Sorry, I had to be crude, but its true).   VR tennis? Who cares. VR Second Life sim with pretentious art? Who cares.

    Much like waving your arms around at a giant screen ala Minority Report (giving RL users rotator cuff injuries), rather than a more efficient wrist move using a mouse, these are examples of practicality vs experience.

    Maybe you have your own opinions. VR a gimmick? Will Sansar take off on a gimmick?


  5. Nalytha wrote:

     

    Premium for one year: $72

    Premium for one year paying monthly WITH the $5 discount: $109.25

     

    Both methods get you a weekly stipend plus the 45 day bonus (for new memberships) but one costs significantly more.

    For reference: Premium Account Plans

     

    Premium Account Paid Monthly:

    $109.25 ( $4.75 first month only + ( $9.50 monthly x 11) ) - $4 (Bonus stipend) - $57.60 (monthly stipend) =  $48(rounded  annual) / 12 =  $4 / mnth.

    Special Note: You do not recieve the $1000L bonus stipend until you have been a member for 45 days.

     

    Premium Account Annual:

    $72 (annual) - $4 (Bonus stipend) - $57.60 (monthly stipend) = $10.40 (annual) / 12 = $0.87 / mnth.

     

    My Current Premium Annual Account: (no bonus stipend for returning members)

    $72 (annual) - (bonus n/a) - $57.60 ( monthly stipend) = $14.40 (annual) / 12 = $1.20 / mnth

  6. Never use Auto-Renewal on anything - across the internet.

    In SL, LL will first check your Account Balance in USD, and take what they need out of that. If you have banking information on file, it will then deduct any shortcomings from that.

    If your bank account is linked somehow (perhaps through a linked PayPal account), any shortcomings will be taken out of your personal bank account (through Paypal).


  7. Teddythepervert wrote:

    I'm thinking about upgrade. From phenom II to fx 6300. Will it make any difference in second life performance ?

    Since AMD FX6300 is only $125, yes upgrade if it fits the socket on your current motherboard.

    However, a new graphics card will increase your ability to run and enjoy Second Life more.

    This will also have to fit your motherboard.

    Next, because of your increased video card, you may need more power, so now you may also have to consider a new PSU for your system.

  8. No need to be confused, they explain each point clearly.

    "Premium members are entitled to a Linden Home and can own parcels on the Mainland."

    As a Premium Member you have the ability to purchase and own Mainleand parcels. A freemium member cannot. As far as I know this is not any different. Read their policies for more details. You get  Linden Home for free, but you must purchase/pay monthly rent/tier on a mainland parcel.

    "Now, we're raising the limit on the number of prims you can use in those spaces"

    As far as I understand, Li counts go up across the board. The only difference is that freemium members cannot own land nor get a free Linden Home, so are subject to whatever landowners want to do - how many prims they get. I would assume they would stick to simliar counts as always eg. 175 (instead of 117) for a starter parcel.

    What really counts is something to celebrate is having more Li/Prims available to build with. Linden Homes and small mainland parcels were very hard to do anything with because the LI was so low. This, along with optimized mesh models, should open up some options for even small parcel owners.

    " select monthly (every one month) billing for your SL account. The fifty percent (50%) discount will be applied to your first month's bill and future months will be billed at the standard Premium Membership price (currently US$9.50 per month)."

    You forgot that you may recieve a $300L or up stipend, which effectively is cash back (in USD dollars) to your account each month.

    So eg. Pay $72 for 12 months, but recieve 12 X 1200L(permonth) back (approx $24). So your monthly cost is more like $48, divide that by 12, and you're really only paying $4 a month.

    If you can generate Linden $ inworld, you can reduce, even eliminate that cost - and in many cases make a profit.

    Just do the math, read the details.

    If anything, Premium needs MORE benefits, for long time users such as myself in some ways its not really a benefit (other than a Linden Home base) and weekly stipend back.

  9. Frankly I have found few mesh clothing that doesn't simply make me look frumpy, or that I'm wearing a hand-me down.

    I've bought some nice jackets and pants and stuff, but don't wear them because in the end they look oversized and stiff when compared to my outdated (but sleek) avatar-based clothing designs.

    I'm still wearing "Average Male Shape" default from the day I joined SL. Perhaps it is not me who is outdated but designers who need to rig or design better fitting mesh wear for me :D


  10. Brota Kornfeld wrote:

    Doesn't seem like it, since my other animated textures aren't being flagged Moderate
    :/

    You can thank me for my attention to detail.

    The product you quoted as being flagged 'moderate' is the only animated texture product listing in which you have used;

    "animated,textures,freebie,free,sci-fi,science fiction,screens,terminals,monitors,alien,**bleep**ysis" in the keyword list.

    See? Even the forum bleeps out a portion of a word that it thinks is 'mature'.

     

  11. Item and listing flaggers don't necessarily have to be stalkers.

    They can be just average shoppers like myself frustrated with unrelated listings popping up in categories the don't belong, or items listed as freebies when they are $5L, or a host of other things.

    Using accurate product titles, descriptions and keywords goes a long way to not only keeping the Marketplace an efficient way to search for things, but also to have people find your stuff more easily (or at least in the ballpark of what they are looking for).

    LL makes up the final decision on the flagged item anyway, and if someone is flagging you incorrectly, it will be them that gets in hot water, not you.

     

    REQUEST: I understand you must be into branding yourself, but is it necessary to put your store title first in every product listing?


  12. StacyP2016 wrote:

    Hey there,

    I'm new to this game. I've been playing for less than a week. This morning I was hanging out at a beach and someone started to talk to me. Less then a few minutes they gave me $L? I didn't do anything I was just chatting with them. I couldn't clicked accept, it just went straight into my SL account. Is this normal? Is it safe?

    Thanks

    Stacy

    1) Don't worry about it  2) Say thanks.


  13. eringoblah wrote:

    Ok so there is a girl I really like, I chatted to her once and was fine, then a second time but it went weird - I ran out of things to say and it all went quiet and then she said bye.

    So, do you think it is worth pursuing? Did I blow it? Does she think I'm ugly? What should I do next? All advice welcomed

    (PS- I know its not strictly SL-related but thought everyone could do with a break from ban lines threads? )

    (PPS- if you want to mock me that's fine, I expect it. I am hopeless with this)

    It's most likely her. She's either shy or the conversation went a bit too personal too fast, and she is self-conscious, or it's a man who let the joke go a bit too far.

    Maybe she thinks you're ugly.. who knows. Who cares. Maybe she's ugly. Most participants in SL present an avatar of themselves that they probably are not in RL, so who knows. I find most people in SL 1) antisocial 2) awkward if not antisocial 3) flakey 4) full-blown liars

    In other words, don't sweat one person, go meet others if you are inclined.

    <blockquote><hr>JohnyGlide wrote:<br>

    <p>Frist since SL is 90% male.  you sure this is a girl?   and all I can think of is,  be confident and go talk to her!  </p>

    <hr></blockquote>

    <p>Citation needed. I only need to look at the Marketplace and what sells more than anything else - and the more accurate conclusion is to say the majority of customers (and therefore SL participants) are very female.</p>


  14. Kate Amdahl wrote:

    In another discussion, Vanilla Sunsets said this:

    "Back when SL started the residents wanted their world to be as different for RL as it could be. Remember we all had fantastic pink and purple prim hair...? We created things that were literally out of this world (all we had were basic prims). The possibilities were endless! Today we want SL to be a very realistic world, as much as RL as it can be."

    What do you think about that? Have we gotten more realistic? If so, why? Were the early days of Second Life populated more by cutitng-edge experimental people? Or did we always want as much realism as possible and are just grabbing it as technologies like Windlight and mesh and so on made it more possible?

    The Lindens always seem to have imagined that Second Life was for wild experimentation with reality, but most resis I meet -- including me! -- seem more interested in mostly-realistic experiences: houses and beaches, surfing, sailing, vehicles, dance clubs, beautiful clothes, flirting, socializing, sex, conversation, and all the rest. Many of our houses have bathrooms and kitchens, for instance, which are not really useful in Second Life except for role play and to provide a little variety in our environments.

    Yes, the majority of remaining residents seem to want to replicate RL in real life, from the furniture and houses and clothes and decor they purchase, along with all the annoying taxes, fees, levies, cover charges, and mostly rules from RL as well.

    I would suspect that it is is just easier for mesh creators to model from RL reference, and upload it into SL, because it's what people want - and their sales reflect that. So instead of coming up with innovative designs, from concept to uploading, they play it safe and just stick to that.

    It's always been that way though, popular art sells to the masses - 'popular' being quite subjective, because what people like and what people 'own' (that gains them status in their peer's eyes), are largely crammed down their throat and their brains washed by aggressive marketing.

    For myself, I may model items from real life for practice, and to learn and hone skills from completing the challenges, but the process is very boring to me. I'm more excited about sketching or concepting an original piece, modeling and texturing and scripting it, then basically 3D-tracing an existing RL item. Sometimes I'm not up to the task, since originality requires a higher set of skills in things from handpainting, texturing and advanced modeling, lighting and materials but I'll get there.

    Each to their own though, but yes, the focus on realism and importing RL attitudes into SL are certainly more popular than they were 10 years ago.

    I also find SL much more antisocial than 10 years ago to, with the frequency of bans and kicks quite high. I guess people don't like a tiny Meerkat in a tophat and tie sitting down on their patio furniture and smoking a cigar - that's just too much griefing to take. Let's report him and cry to LL for changes to keep such atrocious behaviour out of SL.


    VanillaSunsets wrote:

    I am also very curious as I toyed with the idea of the parallels between SL and RL, human behaviour and what ppl do when they can build a "reality". What do ppl do when there are no limits. Looking at SL I am starting to think that ppl need those limits, if not provided by others, authorities or for some ppl a God... we create our own limits and are back where we started. trying to escape all these limits. This all sounds very heavy and deep but it also goes for how we look, what we want to look at, how we create our environment, houses and nature in SL. 

    I believe many just want to replicate in SL what they don't own or attain in RL, long before fantasy comes to play.

    For myself I am not a materialistic person, so I'm not much of a customer for chairs, couches, houses and suits.


  15. Amchai wrote:

    That is a pessimistic assessment. I'm still fascinated by the medium and probably spend far too much time online.I hope SL will always be available.


    Not pessimistic, just realistic. I see the potential of SL but see it failing in many areas, so I'm more skeptical. As far as Sansar being a non-open private 'experience' kind of thing, that's fine but not my interest, and I won't be buying VR things for quite a while until they actually make something great for them, the price comes down, and they become less of a gimmick product.

    Yes I am very critical and seemingly pessimistic of things, but there's more than enough bull**bleep**ting and praise going around in the world and unicorn positivity - sometimes someone needs to step up and call a spade a spade.

    We need to get the other 19 of the 20 people in my network back. That means an overhaul, a new strategy, incentives, tutorials and new opportunities.

  16. Sansar will widen the gap between the professional 3D designers/elite and the rest of us plebes.

    SL will degrade into IMVU environment, catering to the lowest-denominator, with junk items and junk people, and full of trolls and griefers.

    With that pessimistic outlook, I think SL could still have a long and great future, but since there is no time being invested into revamping it, making it new-user friendly, and cleaning up how merchants design, market and sell their products, along with other issues - it seems doomed for failure.

    At least in my part of the world, for the most part 19 of 20 participants are no longer in SL - and when SL is mentioned to the average person they either 1) Don't understand what it is 2) Think its for losers

    SL is on its way out, and its not because of its usefulness, but rather it's image and presentation.

  17. Sometimes it's not about being daft at all. Sometimes that person is found to be quite narcissistic - he/she literally believes he is attractive, successful and 'the shyte", and so acts in accordance with that.

    Their self-esteem is so falsely high, they don't see themselves in any other way - even if in reality they are a fat, lazy greasy slob with nothing to show or any real success at anything  to prove it.

    If he is rejected, its the other person's fault, never his own.

  18. My products mainly sell Monday to Friday. I thought the weekends would be big (assuming that's when people are most likely to buy things) but for me it's not the case.

    I'm better off spending the weekend and releasing something for Sunday night, rather than Friday night.

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