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Malestorm1488303118

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Everything posted by Malestorm1488303118

  1. Hi - I just bought a mainland full estate. After the purchase, the parcel for the full region shows me as the owner. But.. when I look at the Region / Estate informatoin, it show the estate owner as noone. How do I transfer this into my name so that I can get estate powers? Many thanks
  2. I have spent a lot of time looking for a way that a script in an object can get it's owners account balance, but have found nothing. Is there any way or is there a work around? Can you test an account to see if it has enough liden before starting a pay? Many thanks
  3. Thanks to all the people who have added to my knowledge on this subject. I found a couple of flat mesh planes on marketplace that are exactly what Drongle was describing. Some in an 8 x 1 side configuration and some in a 4 x 2. These are free are little cost. There is a hard limit of 8 materials on any mesh object, so if you want more than that you can always link together several of the mesh panes. So for example you could link together 8 of the 8 x 1 planes to get an 8 x 8 configuration using the equivalent of 4 prims (as each ofthe mesh plans is only .5). As to the question of face size, it seems to me that if you want you can make a plane in your favorite mesh creation tool with any combination of sizes of faces... as long as you do not exceed 8 materials in a memsh object. This discussion has really helped me and I thank all who contributed.
  4. Hmmmm.... Trivially simple for someone who knows how to create mesh. Could you describe the process ? And could you double it or even make a 10 by 10 grid of 2 mm squares? Many thanks
  5. So I have a project that requires displaying lots of textures. I am trying to cut down on the number of prims by flattening and torquing standard prims. My challenge question for the SL Power Builders is: ===> What is the maxinum number of forward-facing, equal sized square faces that can be on a single prim??? And of course how do you build it? (faces down have to be really flat just appear that way). I know that you can easily get 2 Forward facing square face by smushing down a Prism. Then if you path cut a prism you can get 2 faces on each end for a total of 4 face (you really have to fiddle with the angles and cut to get the square faces, the the texturing is not a 1 to 1 either. Finally you can get 5 faces on that same prism that has been cut on both ends by hollowing it out with a sqare hallow shape about 30 per cent. ............................................... So Experts, are ther any more possibilities of producing more square faces with a standard prim? Can sculpties or mesh objects be used to do more - If so how, or where do I obtain the object? Many thanks Scott
  6. Thank you so much Kwakkelde Kwak. This was quite a tough problem (and a real deficiency in the llGetTexture). To get the Texture Key string and not the texture name from within a prim that contains that texture, you can link a prim to it then insert these lines of code. texturename is string containing the name of the texture you want to get the ID of. llSetLinkPrimitiveParams(2,[PRIM_TEXTURE, 2, texturename, <1,1,1>, <0,0,0>, 0]); list params = llGetLinkPrimitiveParams(2,[PRIM_TEXTURE, 2]);string textureID = llList2String(params, 0); Once you have the textureID it is simple to set that texture on non-linked prims.
  7. Thanks for the suggests.... BUT... I never know what textures are going to be in the Master object, so I cannot code UUIDs in the script. All of these textures will be full perm so they can be passed to another object. To rephrase my question, how can i force llGetTexture into giving me a UUID instead of an object name (when the object is in its inventory). Or is there another workaround to get the UUID?
  8. I need to pass the UUID of a texture from one object to another one that is not linked. The first object has the texture in its inventory, the second does not. There seems to have been a change to IIGetTexture a while back so that if a texture is in an object's inventory, then llGetTexture returns the texture name and not the UUID. So my question is, how can I get the UUID of a Texture so that I can pass it via a llSay to another object? Many thanks for the assistance.
  9. Why would anyone inplement new navigation into a non-major release. The new toolbar functionality removes organization functionality from the product. What a poor development choice!!! And of course it is very sad that the automatic upgrade for the browser is the same day that they are having so many rolling restart problem. So sad.
  10. Thank you. I was feeling a bit dumb, as it seems almost every other parameter is capable of being scripted. Thanks for the work around.. will try.
  11. While I am sure this is a very simple quiestion for you experts, I have found the Wiki documention for llSetPrimitiveParams to be a bit confusion. In a script need to set a rectangle's SLICE property to 40%. You assistance is greatly appreciated.
  12. I have found that when I appear as a cloud in both viewer, especially after clearing their caches, that maybe the problem has to do with some asset that I am wearing not being able to download properly. To solve the problem I will put on one of the Linden Noobie avatars found in the Library folder. Once doing that I almost always can rez properly. Then I go to my outfits and Wear the outfit I had on before. Usually the problem will clear up. If not, then I put the noobie avatar back on then reappy individual items of the original outfit one by one starting with shape, skin, eyes, then moving on the the things I am wearing. It there is a problem with an individual asset this will help you locate and eliminate it.
  13. Based on the replies to this item, my friend and I conducted a test. He stripped down to only the absolute basics. Skin, Body, and Eyes. Nothing else. TPing to another sim (or responded to a TP request) still caused his to crash. Please, any other ideas????
  14. I have a friend who I am trying to help figure out a chronic problem. For the past month he has been having trouble when he moves from one sim to another. He first started noticing this when he started crashing in the middle of TPs. He was safe to TP to a limited number of sims, but very few. Then he also noticed that he could not even walk across some sim borders. When he would walk from one into another, all he would see is water, like he was at the bottom of the sea. We have deleted and reinstall his Viewer and tried three separate viewers... all with the same results. He made a support request, but nothing has really happened with that he says. He is not the most technical person. Does anyboy recognize this problem... and if so, do you know how to fix it???? Many thanks.
  15. Hi Guys... I have been reading everything I can about good practices in creation of clothing and I am setting up my own standards in terms of the different layers I want to see present in my PSD files. However, most of what I read and the tutorials seem a bit dated - at least 5 years of not. So my question is - How has the evolution of sl technology changed how we should construct clothing? So for example: - I understand wanting to shade the body to highlight some anotomical features... but shouldn't the evolution of light effects in sl made eliminate the need to do general contouring shading and highlighting? I mean depending upon the angle you are looking at a person wearing a garment, manual shading may actually work against sl light effects... Isn't this true? - Is there still a neeed or desirability to use fake bake layers? I read in 4 year old material that using fake bake helps cut down on sl rendering time. Is this still true? - is is desirable to use Photoshop 3d light effect rendering to add shading / contouring? - Are there any new techniques one might use to deal with the high sheen on some materials, like latex, silk, or leather? Please also address any other points you may think are relavent. MANY THANK!!!! :matte-motes-big-grin:
  16. Thank you. That was a clear directive on the use of intellectual property. So the fact that some stores sell Branded clothing means that no one has ever made a complaint about them to LL. Ithink the link was very clear. Again thanks.
  17. Hi - This a general discussion question about how legal it is to use real life trademarks and fashion labels in second life. I have noticed that Hoorenbeeks has an extensive inventory of Brand merchandise and I have seem many stores selling particular brands of shoes. So.... 1) Is there an existing Linden policy about using rl trademarks in sl? 2) Are there any legal precedents for virtual "homages" to real life fashion and brands? 3) Does anyone know of instances where anyone was asked to remove items for sale because of use of rl trademarks / designs? Many thanks in advance for your feedback.
  18. First of all, let me apologize for not finding the sources that were referred to by the kind responders. Part of my problem is not knowing the correct vocabulary for things yet. I should have probably mentioned that I was trying to work with the 3D model and draw free hand on the model, after I had pasted in a cotton fabric layer. I we trying to get a more natural looking sock top, with a little slouch to it. When I had previously tried to create a sock using a path drawn directly on the standard lower body template, the resulting sock top looked rigid and more like a boot top. I thought freehand drawing might yield a more natural look, but as it was, it yielded a jagged sock top. So now, I am actually trying a combination of the two, with a base layer that is drawn on the bottom template, but I used the path handles on the sock top to create a more rounded look, combined with my fabric and freehand shading. I also drew at a higher resolution. This has yielded a nice result. Many thanks to all for your feedback.
  19. HI Guys... I am looking for practical tips on reducing the amount of ragged edges on clothing -- mostly introduced when I save my photoshop files in png format. As example I made a great pair of athletic socks I made at 512 x 512 resolution. At the very top you can see some raggedness that seems to have been introduced when I saved the file to png-24 format. The white edges are not in the photoshop file; it has a slightly gray border next to transparent. When I look at the saved png file I see a generated gradient from the gray to white then transparent... And it is the white that is showing up as a ragged edge. My question: Are there photoshop options in the Save to Web, that will help reduce or eliminate the introduction of the gray to white smoothing gradient? Any other suggestions on how to eliminate it? Many thanks.
  20. Perhaps a silly noobie questions, but is there anyway to save a texture from a full perm object as a texture in your inventory? So for example, I would like to make pillows to match my sofa, so I want to export the texture from the sofa, save it as a texture in my inventory, and then apply it to pillow forms.
  21. Hello, I am looking for assistance in completing my scripting project and will pay a fee to anyone who gives me a concrete, working answer to my problem. In my project, I allow the user to select product options. Based on the option selected I will charged the specified amount for my product with that option. This is a low prim vendor, so I have logic the determine the exact option selected based on the cursor location. I need to do one of two things: 1) After the option has been touched, I need to automatically start a Pay Action for that product. or 2) I can set up a money event in the prim so that the Pay action is already enabled, but then after the user touches the prim I need be able to execute code to indicate exact product and price that user will need to pay prior to the Pay Dialog box being presented to the use. I can be contacted In World user name Malestorm Resident. Please specify the fee you require.
  22. Sorry, I was trying to simplify my request to it's essence, but let me describe what I am trying to do. I have two prims. The main prim has transporter logic and a texture of a map of various locations in a sim. The child prim is an invisible grid that sits over the map. When touched, the child prim tells the main prim the area that has been touched. Now I would like the main script to be able to trigger a sit action so that the user can be teleported to requested location (without have to click again to transport).
  23. I am working on another application but have come run into a common scriping limitation that I konw there must be a way around. In a script I need to tigger a SIT action from a prim that has already been touched, I know this can be done because I have found a product in the marketplace that does this, though it is not the application I need. Altenatively, it would also be OK if I could associate sit processing with a touch, becuase it is possible to pass a touch action (just not SIT, Pay, etc). Many Thanks in advance for your assistance.
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