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BeckHan Ra

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Everything posted by BeckHan Ra

  1. Okay, it looks like uploader doesn't like multiple curved shapes sitting in same place. In my case it was a tissue sticking out from a box, with two same sets of geometry but with normals pointing different direction(to have two-sided material with zero thickness). After moving one side by 0.00001, I was able to do my stuff properly.
  2. Thanks for the link! It seems like my kind of issue. With shading set to "flat" it works just as expected. Now I will just enable smooth shading on pieces of my object one by one and see which one gives the biggest trouble.
  3. Well, to make it short, I tried to upload a certain model, and when I was getting rid of low LODs, I noticed that model won't degrade further. Say, usually, by setting lowest LOD to zero, you can make your model look like a bunch of disjoined triangles. But in my case it was actually looking pretty solid, and looking well enough to go even for a "Medium" LOD, with poly count being pretty high.So I ended up having a 5.5+ LI on a model without all three LODs, with a single material, 800 triangles, and a bounding box size of 1.45x1.33x0.52m. The question is: wtf is this, and is there anything I can do to get it back to the way it used to be? Thanks in advance!
  4. Your "forward_power" thingie should be Float type.
  5. Dunno if I'm writing in right thread, but recent 3.3.4 seems completely broken to me. Our relationship started with it's denial to load friendlist, which became okay after quitting and re-logging in. The next big concern is that the viewer won't update visual movement of linked object parts. Say, if I click the car door, with object selected, it updates the selecting frame form, but the door prim appears to stay in old place, and takes the expected position after re-selecting it again. This issue disappears after i'm clicking each moving part 1 time, like clicking 1 time right door to get rid of that bug, click 1 time left door, 1 time for hood lid, 1 time for trunk lid and so on. That's kind of annoying. Next issue somehow reffers to the previous one - viewer also won't update alpha level. Say, I'm clicking prim with 2 faces, and it's meant that when I click face 1, it becomes transparent, and face 2, which was transparent before, becomes visible. In my case, clicking 1st face, just making 2nd face appear, without making 1st face transparent. This issue also goes off after selecting object, but what is annoying, it keeps acting this way no matter how much time you selecting it, so every time you click for required action, you have to select the thing to put it in proper way. Not seen in 3.3.3. Well, the last and least issue is about textures using alphas. Some of them are seems to be missing that channel until I select them, so I can't see through. It's bearable, but still, I haven't expected such bull from beta viewer, which is meant to accumulate all best fixes. Well, two words about my specs: Windows XP 32 bit SP3; Intel Core2 Duo; Nvidia GForce 285GTX. Thanks for your time, hoping to get these things fixed!
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