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Ay Vyper

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  1. Yes, ban lines are not just ugly, and should be off by default, but in most cases, they're also an utterly useless solution to privacy, while also interacting quite badly with vehicles—it's why, currently, we need orbs that are much more effective at securing privacy, although at the cost of being annoying in other ways. However, to understand why orbs are needed, it's necessary to understand what the current privacy shortcomings of SL are that are motivating the use of orbs that e.g. shoot you down the very second you enter a "forbidden" parcel. The motivation behind aggressive privacy solutions in SL can be understood if one considers the basic, taken-for-granted privacy features of a regular RL home and comparing that to the utter lack of those basic privacy features when it comes to a SL home. In RL, you usually cannot just suddenly pop into someone's home. No, usually, you have to announce yourself by ringing the doorbell or knocking on the front door, or perhaps calling first. When you lock doors, outside people cannot just magically teleport in through locked doors and thick walls by sitting on your couch, or lying into your bed. You also cannot just see through walls, opaque window curtains, and so on, But, in SL, not only can you see through walls perfectly, you also have telescopic vision and can see everything kilometers away with perfect clarity. You can also see personal IDs of anyone within kilometers on your radar gadget, you can pinpoint their exact location, and you can instantly get their "phone numbers" to call them without ever even meeting them. The problem with SL is that it has way too many voyeuristic features built-in that are incredibly handy for voyeurs, spies and trolls but utterly annoying and frustrating for everyone else. Hence the motivation for using aggressive orbs that instantly send any trespassers home before they even get a chance to observe anything—yes, crude, but works incredibly well for the purpose. Basically, such orbs simulate the effect of not being able to see into or enter private premises—as it should be—by doing that after the fact very quickly. So, in my opinion, the following changes would go a long way in addressing these issues; in order of priority: Maximum camera view distance, within which avatars can be seen, should be hard-limited (server-side!) to some much more reasonable distance, preventing people to cam everybody just by standing within a parcel. E.g. it should be absolutely impossible to cam into skyboxes 1000m+ above just by standing on the ground (note that it's possible to force a landing point, forcing arrivals to an expected location, which can be considered as the "front door" of your home; more on that below). This avatar view-distance hard-limit needs to apply only to the vertical Z axis as it is already possible to achieve parcel privacy by splitting land over the XY plane. Actually, I would argue that this limit should be much lower than the 1000m distance between sky altitude layers as skyboxes are often put on different layers for different environment themes and it would be nice to be able to provide them with privacy! Consider all those cheap rentals with skyboxes stacked on top of each other that currently have zero privacy because they all share the same parcel. We care about seeing other avatars that are roughly on the same plane parallel to the ground, not avatars that are 100m+ above or below us. This change alone would drastically improve privacy across the board. (On a side note, I wouldn't be surprised to see viewer performance benefits as a side-effect of such a change.) The parcel landing point should be 100% respected and enforced (server-side!) when enabled in parcel options. Visitors who log off without leaving first, should arrive at the landing point (if enabled) when they log in, not at their last log-off location! Consider a RL analogy of this: if your guests leave your house, should they just pop back into your living room (or worse!) without invitation if/when they decide to return? Absolutely not! I've also seen people who just like to idle in SL using mobile viewers, completely ignoring the landing point and re-logging endlessly at the same location as their app keeps reconnecting throughout the day. Landing point needs to be enforced server-side without exceptions (unless explicitly specified otherwise. e.g. by group rules). Things like radar, mini-map and the nearby people tab should also respect the maximum camera view distance, within which avatars can be seen, as well as the boundaries of a parcel with enabled parcel privacy, enforced server-side! I.e. it should be absolutely impossible to detect who or how many are occupying a private parcel from outside of its boundaries, or outside the avatar view distance hard-limit. This would make ejection of nearby trespassers a better choice than aggressively returning them home because they would no longer be able to inspect a private parcel using radar after being ejected outside. And, of course, with the avatar view distance hard-limit in place, any privacy orb would only need to secure a narrow section of the whole vertical sky space, instead of all of it (if it all).
  2. If you have Preferences→Graphics→Hardware Settings→Enable VSync checked then that could limit FPS to 60.
  3. I have the same graphics card as you and a comparable CPU but with 32GB of RAM and it works fine for most places with only shadows and transparent water disabled. Try these settings under Preferences→Graphics: Set graphics settings to Ultra and then: Set shadows to: None. Set water to: None (opaque). This makes a big difference even in skyboxes with no water in sight. Set draw distance to 200m or less. Also these tips might help: Hide HUD whenever possible (press Shift-Alt-H to toggle). Click World→Show Friends Only when entering crowded shopping events. Close resource heavy applications such as a browser with many tabs open. With these settings I get around 30 FPS in super crowded areas after the initial loading settles but typically I get around 60-ish with a maximum at around 100. I'm using Firestorm 6.6.3.67470.
  4. Same issue. I get "The page isn’t redirecting properly" when trying to log into my account.
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