Hi, I have been looking all over for an answer to my problem but have not been able to find any answers. So I made a cute house in blender and textured it. I made a UV map. Then I selected faces and assigned them to 8 different materials ie: outer walls, inner walls, floors trim etc. I took each wall and applied a texture and switched off the rest of the UV map and just worked on the faces I wanted until the textures were positioned properly. I did this with all of the walls, floors, etc. I did not do anything else with the UV map. It looked great when I rendered it. Also I applied the materials as a plane, not cube, sphere etc. Each texture is assigned to it's own material and rendered as UV. So then I imported the house without the textures into second life and applied the textures after the house was rezzed. First of all I had to change everything to planar so the textures were not deformed. Then the textures did not apply properly. What I mean is I have the exterior wall textures all set up in blender but on the front and rear of the house in second life the texture would apply horizontally the way it is supposed to but on the sides of the house the texture applied vertically. This occurred with all of my materials. Not sure what I need to do now but I know I am missing something. I can't seem to find this problem answered exactly anywhere else. Any help you could give would be greatly appreciated Do I need to bake something, make seperate UV maps, stand on my head? I am stuck. Thank you