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Romaq Rosher

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About Romaq Rosher

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  1. I am not clear the best forum to communicate with Slink hand tattoo artists, but I would be happy to post at places recommended. I would like to pay an experienced SL tattoo artist who can do SLink hands for a "full body" tattoo. I know a custom tattoo done professionally is an expensive request. I am looking for something in the style of Pathfinder Seoni, as seen here: http://paizo.com/image/content/PathfinderCampaignSetting/PZO9237-SeoniTattoo.jpg It does *not* need to be exclusive, I don't care if it is sold to other people. It does *not* need to be a duplicate of the Seoni tattoo
  2. "Stone" Yup.... EVERYBODY must get stoned! "Slider to scale effect" Yup... if only. Though I think I'd rather have LL working on "Avatar 2" support and build the *NEW* Avatar, one more like http://www.makehuman.org/ and less like the one described on AND while they are at it, they can put a 'look at me I'm not so stoned' controller in the new avatar. I mean, I can dream, right?
  3. Yeah, I wouldn't mind a slider for backing it off to some degree. I do realize a genuine smile does close the eyes, but not... like that. Not so much. That degree is just plain evil and looks hideous.
  4. Thank you for the response. It's just... horrid when I see my character smile.
  5. http://forums-archive.secondlife.com/327/1b/258180/1.html shows how far back this goes, and of course you can 'open the eyes, force smile, take picture' so your static images don't look so ugly when you want to smile... But on using a 'smile script' product, eyes still close, smile still looks creepy. Was this ever put on the 'bug' list? Is there a correction to this travesty in the huge stack of things to fix on making support for new mesh bones? Anything new on this issue and I simply missed finding it? I would love to have my avatar smile, but *not* with the eyes nearly closed. Who cooked u
  6. Just thinking over the whole mess... I'm glad to know Oz has a grasp of the mistrust and anger over 'Old Linden Labs'. He is asking us to give them another chance, and he wants to show the process and the people now in place will make things for the better. As a consumer of both TPV's and the Linden Viewer, and from what I heard of the entire recording... ok, let's go with it. NOT having the LL release crap out while I'm standing there doing nothing would greatly improve my user experience. So would being able to join a party in progress without having the viewer go nutz with the black screen
  7. Listening to http://lecs.opensource.secondlife.com/tpvd/meeting/2012-02-24.mp3 (Second Life issues about third party viewers) Linden Labs has a point, the viewer experience, how people perceive their world, needs to be consistent between viewers. I appreciate that, I applaud that. I also appreciate and understand they have limited resources and limited time, and sometimes in their judgement they simply have to say 'no' to something. Ok, I can go along with that. I very much hope Linden Labs gets THIS point: the community has asked for certain things for YEARS no response or negative response
  8. Thank you everyone for your help. I'll muddle through the work arounds, but the Solidify filter is VERY nice, and I deeply regret we can no longer use it.
  9. I'm following along with http://www.youtube.com/watch?v=N1AyEuB0b6M (Multi Chain Hax Part I video) and I would like to follow along with it. The Flaming Pear Solidify filter has a very nice effect, in my opinion, on blending the edges of an alpha channel and I wish to use that affect for various things I would wish to create. http://unity3d.com/support/documentation/Manual/HOWTO-alphamaps.html shows much the same thing with a built-in filter. The crucial goal is this: blend colors at the edges of an alpha shape into the background smoothly. Flaming Pear's Solidify is happy, but I'm game with
  10. Well, speaking just from what little I know (which is damned little) the avatar face really isn't that good either. If you are going to do an overhaul, you really need to do an overhaul. And if Linden Labs has to do all the work, they may as well do *ALL* the work. And as long as they are destroying all the old avatar clothing, skins, bodies and business of SL, they may as well destroy *ALL* the old avatar business within SL. Why stop at the face? That doesn't make any sense. Yeah, it would seem to be better to have all the mesh clothing put on hold too until Linden gets around to putting out
  11. So let's bounce this back to Nyx Linden... given what Naiman is saying on behalf of the communiity... 1) that the community appears to want professional grade human meshes strictly through morphs on a level seen by a top tier game... one has no end-user supplied avatar content issues... 2) the community appears unable to make any forward progress towards supplying a technical definition of what a best current practice mesh would be, outside of videos of a top tier game that does not use user supplied avatar content... 3) that the community is willing to patiently wait until Linden Labs is a
  12. Sure! But would the benefit of a mesh that doesn't suck and options to have several 'pre-morphed' freebie meshes to choose from override that problem? You would use morph targets to make it easier to alter a 'standard male body' to that of a child avatar or an overweight male to a weightlifter. I would see having several versions of the mesh 'pre-morphed' that maintain the same UV map. This may suck as a solution, but which sucks worse: the creation of something better despite drawbacks or having and doing nothing but wishing Linden made it easy to reach the goal? Supposing we had "morphed
  13. Can we make a hybrid of the avatar mesh we would have if we had access to face and hand morph targets? Could the hands and neck of such a mesh be shaped to blend with the old avatar and have all except hands and face transparant? If the hands and face of the desired mesh were shrunk and flattened, would that necessarily affect the UV map? Or if done properly, could we use a hybrid UV map and mesh for clothing and skins today, then when we have the desired morph targets, simply release a mesh with the hands and head, but clothing and skins based on the hybrid UV will still work the same? Does t
  14. That sounds like a plan. I know nothing of the code or requirements. Who from this forum would you suggest to volunteer their time if they have it available? Would you have a rough draft of specific targets? http://marianne.secondlifekid.com/ Marianne McCann has an interest in child avatars. A child's size and shape, and critical issues of having a good shape would be something she is familiar with. She has years of experience within SL and an established reputation. As I recall, she is watching mesh issues very closely though I do not recall seeing her posting anything specific in this for
  15. "Breach of trust in LL issues" http://elfclanvr.grouply.com/message/1645 is the original thread concerning Elf Clan being forced to leave Second Life due to a billing mistake, and how slow LL was to sort things out, and how the LL CEO had to get involved. Zayn Till, the leader for Raglan Shire has been very public of his problems and distrust of Linden Labs, and other Raglan leaders have expressed similar distrust and intent to leave SL. A factor in this distrust has been DCMA issues, but I can't grab specific comments. Black Swan Rezzable http://rezzable.com/ had left in that period with
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