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Tex Evans

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Blog Comments posted by Tex Evans

  1. On the 25 group limit (I remember when it was 10) I understand the issue involves server resources being used to check the groups against items like security settings for land, etc.  I can completely understand this limit.

    However, I've always had in the back of my mind the question of why couldn't we have the concept of active/inactive groups.  For example, I have many groups that I need to rez vendors at many of the malls in SL.  It is a pain when I have to juggle group memberships and re-request a dropped group when I need to re-rez a vendor at a particular store.

    Under my concept, I wouldn't have to drop the group entirely.  I could just flag it as inactive.  There could still be a 25 active group limit.  For purposes of the sim, only the active groups would need to be checked against security.  The inactive ones would just be placeholders that could be activated at any time.

    Am I completely off base on how the group system works and/or the issues involved with raising the group limits?  Would this be a potential solution?

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