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Extrude Ragu

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Posts posted by Extrude Ragu

  1. 3 minutes ago, Love Zhaoying said:

    Just to spell it out here, I assume you mean the RL time "relative to YOUR RL time" would be displayed.

    The actual RL time for that user.

    For example, an Australian might select "Sydney (UTC + 10)" from the list.

    If you then visited their profile the viewer would show you "11:27pm" as that is the current time in Sydney, Australia.

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  2. 10 minutes ago, Love Zhaoying said:

    How would that work?

    You would have to manually select an "SLT+/-" time from a dropdown in the viewer? (Versus leaving it blank for MYOB)

    Yes I'm imagining a drop down with common city names / timezone offsets, the user would select their timezone from the dropdown.

    When you visit that persons profile, the RL time that it is for that user would be displayed, meaning that at a glance you can see what time it is for them without having to figure it out yourself because the viewer has done the work for you.

    • Like 2
  3. 18 minutes ago, Alwin Alcott said:

    how about typing SLT + 1-12/- 1-12  in your profile .. no messing with the code needed.

    The advantage of having it as a drop down is that the viewer can simply display you the actual time for the other person, rather than you having to do the maths in your head. You might say that this isn't that much work, but If you're like me and manage a large community, it takes a lot of time figuring out that information for a large group of users.

    Another advantage is that users generally don't think to share that information to begin with - Sharing your timezone is not a concept most people are aware of, especially not tech savvy users who are less than used to the concept they are talking to people around the world, or have never had to run a big even themselves. Having an (optional) drop down is a small visual reminder that such information might be helpful to give.

    • Like 2
  4. To put a different spin on things

    I personally requested the ability to share our timezones on our profile, so that other people could see what time it is for you.

    Not with the intent of RL dating but rather simply for running events and knowing when it's a reasonable hour to IM people at a glance. Also helps organizing events if you know when everyone is awake.

    ----

    With that said, I want to say that I don't like OP's attitude

    On 10/2/2023 at 6:01 AM, Stitch Kealoha said:

    For example, for most people in the United States, it would probably be more interesting to chat with someone 20 to 40 miles from you. Rather than talking to some troll in Europe.

    Seriously, imagine being labelled a 'troll' for simply being in the wrong country. OP seems to think everybody should play SL like a dating simulator like them, which rubs me the wrong way. SL is many different things to many different people. Just because we're not what you want us to be doesn't make us a 'troll'.

     

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  5. I had a look myself and honestly I couldn't find much. I think the trouble is it's a search for a golden unicorn, the amount of people who need animesh human npc's is minuscule compared to the number of people who need an avatar, the market doesn't really have much to offer 'off the shelf'.

    At Kokoro we also wanted to add human (or well, anime) NPC characters to our sim, but we went a different route, which was to use scripted avatars.

    • It is practical and cost effective to make a wide variety of characters, since you can use off the shelf avatar components. Animesh NPC's on the other hand need basically a bespoke solution for every customization.
    • Likewise, off the shelf AO's just work.
    • When they do walk around, unlike an animesh character it is not jarring, as they follow the same server side motion rules that governs any other avatar, whereas an animesh will always look jarring when it walks as it does not follow the same motion rules like an avatar - It's similar, but different enough to make it uncanny.
    • Most off the shelf interactable objects are scripted for avatars (think, touch events, temporary attachments), scripted agents can interact with them with relative ease, but animesh NPC's cannot.

    With the time saved by not punishing myself and making bespoke scripted agents and re-scripting half the sim I instead spent the time developing a chat system using a locally installed LLM system on my computer, something that adds a lot of Roleplay/immersion value to the sim and has been attracting visitors who enjoy the novelty/roleplay practice they offer.

    On that point, When a scripted agent chats, the text color is distracting, and of course it gets the cube icon if the user uses modern chat UI, whereas regular agent is not penalized this way.

    Obviously, they push more triangles. Although in my case it's not as terrible as human bodies as Kemono and its clothes are already more optimised comparatively. Optimized game characters would be better, but in the end that commands a premium both in terms of time and money since it is not off the shelf. Not something I personally have the time for, being a hobbyist who might spend a few hours on a weekend working on these things.

    Having to host the characters means you need to pay for hosting, but personally, since I wanted to use a local LLM anyway, I actually just used this as an oppotunity to take a bunch of my existing web services off Amazon and just use my personal computer as a personal server. Perversely, it ended up saving me money.

    We do use animesh around Kokoro, but not for what I'd consider a hero asset like a walking talking npc. Some applications we used Animesh for include hoppy rabbits, stage curtains and trampolines.

    • Like 1
  6. In principle I think it should be the land owners choice whether or not to disclose who they have banned or why.

    People do things they regret all the time and sometimes it really is for the best that it stays between them and the land owner, rather than making the problem bigger than it needs to be.

    In practise it happens so rarely and people check banlists so rarely on the whole that whilst I think it probably ought not to share that info with guests, it's not exactly a show stopper issue either.

  7.  

    The SecondLife viewer (and TPV's) all need to be restarted in order to enter fullscreen mode - So hardly anybody uses it. But that pesky windows titlebar wastes a lot of screen real estate and I always wanted to get rid of it.

    Most games to workaround this have a built in borderless window mode toggle, but SecondLife does not. In the absence of a built in solution, I built my own. It's relatively simple to set up so I thought I would share it here so others can enjoy it too :)

    1. Download and install Autohotkey

    Autohotkey is a scripting and automation tool for Windows.

    2. Create the Script

    Launch AutoHotkey Dash from the start menu and click "New Script"

    ^!Enter::
    {
    	WinSet, Style, ^0xC00000, A
    }

    Paste the above script and save.

    The script creates a new windows shortcut - Ctrl + Alt + Enter, which when pressed toggles borderless mode.

    If you would like, you can change the key combination to something else. Refer to this page if you'd like to change the hotkey to something else.

    3. Run the script

    The script should be saved in My Documents -> Autohotkey. Just double click it to run it.

    Then, with SecondLife open, press Ctrl + Alt + Enter. The window should now be borderless. Just press the key combination again to bring the titlebar back :)

    That's all!

    That's all there is to it! Remember to launch the script when you start your computer, or place the script in your startup programs so it starts automatically.

    Enjoy~

     

     

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  8. Basically SL behaves more like a platform rather than a publisher.

    What I mean by that is that there is no upfront enforcement, they aren't reviewing everything you upload to check it's copyright free.

    But of course if the copyright holder complains in the form of a DMCA Takedown request and LL deems it genuine your content will get taken down and if its bad enough possibly account suspension too. In general best to stay away from copyrighted material.

  9. Actually this raises some serious concerns.

    For example region owners have the option to disallow scripted agents in their region,and would reasonably assume the setting only bans those who have set their account to scripted agent.

    This means region owners (myself included) could unwittingly be banning genuine guests. Said guests also have no way to know this is the reason they can't access the sim and assume they are banned by the sim owner manually.

    In effect it becomes a 'shadow ban' where neither the region owner is aware they've banned a genuine user or the user is aware the region owner didn't specifically ban them from entering the sim. This is bad.

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  10. Yes this issue is particularly annoying. In my sim we issue some rlv restrictions from our HUD so not only does the Hud get stuck on the screen but so do the restrictions when leaving the sim.

    We have a 'workaround' in my sim which is that I added a 'safe exit' button to my Hud that causes the Hud to detach and another script in the region to teleport the user home after detach from which they can then continue their journey, but it is very clunky user experience and shouldn't really be necessary.

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  11. 22 hours ago, Randall Ahren said:

    When you self-reliant types desire social interaction you build a mesh avatar, hook it up to a chatGPT and have deep, intimate conversations?

    That feeling when you have already done exactly this 😏

    My conclusions on my science experiment:

    Don't use chatgpt itself, too censored and dishonest. Use an open source model and host it yourself.

    They are useful for bouncing thoughts and feelings around, since they basically have all of humanities thoughts and feelings bundled up inside them. But they can't replace human contact.

    It is extremely entertaining making and designing  bashful npc's and then getting them to kiss guests.

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  12. The technical reason is that LL are still using the same login protocol where your login session is not handled by a central server but rather whatever simulator you're connected to. Thus, a hand over is not fail safe, and despite what people may claim about 'it hardly ever happens' this is because network conditions are vastly different around the world.

    The political reason is that LL just hasn't had the motivation to fix it. What will mobilize them, I don't know. Maybe their mobile viewer will get them to finally consider making login sessions float independently of simulator connection - This would make sense since mobile phones roam and change IP as you move around between towers or wifi routers, which would currently cause you to lose your login session, whereas under a roaming login session you would remain logged in.

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  13. I'm not so keen to knock the blur as Henri. Whilst I agree the screenshots are not the prettiest, the general concept is something SL needs and I imagine that we can get it looking better and the blur may well be useful for objects in the distance to obscure the fact it was rendered off a lower lod level.

    One could perhaps use alpha masking to achieve hard edges of buildings etc, to make the visuals seem more natural at a glance, whilst still leaving the content itself blurred to obscure any weirdness in the rendering. Also, for people like me, having a draw distance +300m is achievable and normal, so it might be the case that rather than the next sim over, it's the sim after that that's drawn like this, making the transition much less noticeable.

  14. I like the general concept, some ideas not mentioned might be to use a depth map and a normal map, to give the impression of depth of items in the distance.

    I imagine a technical challenge is getting some service going to take these images. Since SL seems to be a bit shy about making their simulators do 3D work and getting peoples viewers to make them would become a griefing vector (ie. My modified viewer sends to the simulator the 'bake result' of the sim next door for other users to see, but it's just an image of a fallus).

  15. 13 hours ago, xxSweetMuskxx said:

    1. The main website. It's straight out of 1999. Listing things on marketplace is so tedious because of the god awful UI. This is the easiest to fix. Won't take even 3 months and more than a couple 1000 dollars. Does Linden Labs not make any money? I'll be surprised.

    An improved/updated MP is in the works, although at this stage not much info about it is published.

    13 hours ago, xxSweetMuskxx said:

    2. Mobile app? Imvu, despite it's limitations has gained a lot of popularity. Why doesn't Secondlife have a mobile app? They even blacklisted the one that was half decent. Why do that? That would've increased the range of Secondlife so much.

    SecondLife is in the process of developing its own mobile app.

     

    13 hours ago, xxSweetMuskxx said:

    3. Extremely complex avi system, at least for a beginner. There is a very distinct gap between the starter Avis and other bodies like legacy, inithium etc etc. This is probably the hardest to fix, but it's so daunting for a newcomer. If there were slightly better starter Avis, more people will stay.

    SecondLife has been working on the New User Experience (NUX) which aims to address some of these problems. They released a new set of Avatars called Senra like... yesterday.

    Note also the new avatar creation screen which I imagine could be ported inworld eventually.

    Inventory Icons were added recently inworld which will also eventually make inworld avatar editing easier.

    13 hours ago, xxSweetMuskxx said:

    4. Other little things e.g. updating inventory in the beta grid. There's a beta grid where you get free lindens to test things you create before you upload them to the main world. It's supposed to have all your main grid inventory. The only way to update the inventory in that is to contact support and raise a ticket. It's been that way for at least 5-6 years.

    The betagrid will automatically update 12 hours after the last time you logged into the Beta grid normally. I have done this recently.

     

    In general I think that LL do care about SecondLife - However they also often do make less than optimal decisions that come back to bite us in the ass. But not everything in SecondLife is done incompetently either. There's a lot of great technology in the works. PBR Team and SL mobile are both looking like very promising projects. I'm also looking forward to the fruits of Puppetry.

    • Like 10
  16. From what I understand the license is there primarily to ensure the quality and consistency of the new user experience.

    Do we anticipate that there will come a point where the kit will be made available to the general public without license? Or is it the desire to keep Senra under this license indefinitely?

    If the latter case is true - Is perhaps the reason the license will remain indefinite because of things like the marketplace? Perhaps therefor a discussion to be had would be some sort of 'linden stamp of quality' seal for products on the MP, to differentiate LL curated products from those made by the general populace which do not adhere to the same set of standards LL want new users to experience.

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  17. 3 hours ago, Fionalein said:

    ...when the new users realize the new outfit they just invested in is for a body not supported by the majority of content creators. Even if they won't buy anything because a well meaning resident warned them in time ... trust will be lost anyways. Many will interpret this as an attempt to take advantage of their ignorance...

    This is actually a good point. If I signed up for a game that advertised itself as a creators platform, and I started buying clothes for a body, thinking I'd later be able to make my own, this would kill my trust in said company when I found out the avatar I invested money in I can't create things for without signing a very controlling license agreement. I'd have no idea about third party support either - I'd just assume it just has it. When I would find out that the body I just spent money on has all these problems, I would very likely feel that I was intentionally led astray.

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  18. CopyPasta, but just so my opinions on this are available here.

     

    The most charitable explanation I can come up with is that since it was part of the 'nux' (New User eXperience project) that these decisions were made through the eyes of improving the experience for a new user - Wanting to deliver a consistent quality of content, and a predictable unpacking experience for new users and that's why we end up with all these rules. Then someone at LL has passed their desires along to a legal department and legal people just haven't yet learnt how to be compatible with laymen for some reason.

     

    So I mean the way I see it is like it's a conflict of interests, LL want consistent new user experience and we just want to make whatever we feel like for the body, regardless of our skill level or w/e. But maybe we could find a middle ground that let's LL deliver a consistent new user experience whilst still letting us mess with the new body. Like for example, instead of just outright banning people who won't sign documents and meet standards, how about rewarding the people who do go the extra mile by promoting their content in the new user area or on the mp with a big quality LL approved stamp and free listing boosting.  And then for everyone else just let them do what they like regardless of how good or bad it is but just don't offer the same promotion.

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