As a content creator (scripting, building, texturing...etc):
1. What additional tools and workflows should I become familiar with in order to create in Sansar? I understand C# will be the preferred (only?) scripting language, and I assume mesh creation skills will be important. I ask because it will take some time to get familiar with any new tools which will be required.
2. What is still "To be determined" in so far as content creation is concerned?
3. Will we still be able to create objects with prims?