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Cherub Spectre

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Everything posted by Cherub Spectre

  1. @Elise You definitely did NOT disappoint us,. You have always been a staple at Octoberville. I would say you have made me laugh probably more than anyone. I remember the first roleplay I did with you where we all chased you around the town trying to keep you locked up in jail. I nearly peed myself laughing that day. You have always been the top roleplayer. You bring so much to OV. OV would not be the same without you. As far as the voting goes, I totally agree. This was the first year that I was able to get the polls working on the website and I admit I was a bit of a noob. Next year the results will be hidden until the last day. I will say though that a voter can not see the results until after they have voted.
  2. @darwinalbertsimpson Yes, we are going to leave the build up. Yes, you have time to hop on another character and do the hunt. I am not sure when we will get to the new game elements but we will keep people posted in the group. I highly doubt that we would ever decide to do a Christmasville INSTEAD of Octoberville. Octoberville has been our baby for way too long and I strongly believe in the philosophy "If it aint broke, dont fix it." I can see us definitely decorating it for Christmas though.
  3. Speaking of Crowbar... its about that time!
  4. Umm check inventory.. at Crowbar?? MK!!!!! Theyre up to no good again!
  5. Hey everyone, Also visit the FORUMS where myself and 7 other very talented Halloween creators are creating posts and answering questions. LOTS of conversations going on.. come chat with us there too!
  6. @Tay1 (Taylor FLanagan) Arent the three of you known as the trouble buddies? How do troubles buddies and angels go together?
  7. @Asus It has already become a bit of a challenge as far as the number of people that come through Octoberville. This year we are coming up on 3000 unique starters. Also this year, we were at capacity within the first minute of opening. And the first couple weekd, it can be hard to get in. We are leaving the build up this year to allow people to finish if they want. We are also talking about adding some game elements throughout the year and beta testing them on the people that cant get enough OV and want more throughout the year.
  8. In 2008, we came up with the idea to move objects as they are found to keep people from TPing their friends to find it to. In your experience, ddid this aspect make the game more challenging and fun, or more of an annoyance?
  9. @Asus, your dynamite worked? OH wait.. yes the previous dynamite would work but it wont mark it off your list. About the dynamnite, its so sad that griefers exist in SL causing us to not be able to let people put things down. It was so fun in years prior to 2009 when we gave everyone the dynamite and they could throw it down anywhere. I dont know how many explosions we had in the crowbar. Even during other months at other events anytime a song or the word Fire came up.. people were throwing down there dynamite blowing the place up!.. SO FUN! As far as how long OV has been running, we were the very first scavenger hunt in Second Life. We are also the longest running resident-ran event in Second Life. Another really cool fact is, Octoberville wass the very first thing Nathan, MK, and I ever made in SL. We were only 2 weeks old when we created the first Octoberville in 2005 with only a 20 item hunt and some trick or treating and a tiny Haunted house. Its so amazing to see how far it has come and continues to grow each year. Its a very humbling experience.
  10. @Grtaydirk Are you talking about the "The Fool" tarot card? That is Nathans imfamous hide.
  11. @Silken HAHAHA! wow really all year? That really makes me smile. Poor Master Kaos! And yes the cobra has been many people's nemesis.
  12. @Graydirk LOL! I think the pebble and the cobra will go down in OV history! Each year Jeff Melendez is in my IMs begging me NOT to put the pebble and the cobra in the hunt. *evil grin* you know there are there. Did anyone realize that the snake shed this year IS the cobra?
  13. @ Silken LOL! Christmas??? Speaking of Christmas, so many times we have attempted to put together a sim for Christmas, and every year my IMs get flooded with pleas to do a Christmasville. Unfortunately, the time it takes to put together a sim such as this, there just isnt enough time between Halloween and Christmas. I would say that maybe someyear we should do Christmasville instead of Octoberville, but I can hear the tears hitting the floor already... so I dunno. My question to everyone... realistically, when do you really start to think about the next years Octoberville?
  14. @graydirk the paperclip was TRINITY's idea!!! NOT mine. Just would like that to be known.
  15. @Graydirk You bring tears to my eyes just thinking about how true your comments are. Throughout the year, we have our busy lives and dont get to spend as much time as we would like with people from OV but once October hits, its like everyone has been there all along. Everyone remembers everyone and its if we never skipped a beat. As an Octoberville Elder (a person who has completed at least 5 years of Octoberville), what would you say was your biggest challenge in Octoberville ever?
  16. @Asus OMG I can not believe how well the sim has ran this year. PROPS TO LL!!!! Every year lag has brought us challenges such as trains flying threough the air and having to police peoples arc and scxripts trying to keep everyone able to move. This year, we have had 70+ people on the sim and everyone was still able to walk and although the hayride still lags a bit, it runs SO much better. So yes, I am very thankful for the ability to walk this year!
  17. @Meryet I would say the most challenging part of creating Octoberville is motivating everyone to start early enough so that we dont have to stress as time draws closer to October1. Each year we start in May/June, but we dont really get to the heart of it until September. Its really hard to be autumn-inspired in the middle of summer. So come September, stress tend to be higher than any other month of the year.
  18. @Meryet I still remember when we first met. I was introduced to you at your place by Charllie Lane. I got to know you at Crowbar, and then you have stuck with us with other builds and ideas. YOu have always supported us and we thank you very much!
  19. @Knotty It doesnt matter if you complete the game or not, just having you with us to share the experience is awesome! Whether you have been here since the first year in 2005 or you are a first-timer, you are welcomed as if we have known you for years and the rest of the group treat each person the same way.. I think THAT is the cause of the magic of Octoberville.
  20. @Jupiter I have to say I am so amazed at just how many people stick around when they are finished with the game to help other people. I have been to many game sims and its so hard to get any answers to questions. It really shows the dedication of the players to the build/game. It makes a creator smile!
  21. @Silken You know, you are so right! Octoberville has become an amazingly popular game in Second Life but Crowbar is just as important and probably doesnt get enough publicity for what it is. Unlike other clubs, I have rarely ever seen any drama in Crowbar. Everyone gets along and fits in and it really has become a huge family. And Master Kaos plays the most awesome, crazy, stuff you all know but would never expect to hear, music! Crowbar and Master Kaos is synonymous.
  22. @Taysa, I remember your first day. Just saying that is so cool. To remember something that was so long ago. I remember you struggling to get used to things and hooking you up with a home inside the build and giving you a job. You were so quiet back then.. operative phrase.. back then.. lol You have grown to be a staple within the OV community. Put Tay 1 and Tay 2 together and its pure chaos.. and fun! We love you.
  23. Ivey, as a fellow Halloween Sim builder, imust ask.. do you find it difficult really creating the fear element in Second Life? Do you think a haunted house in a virtual world is harder to haunt than one in the real world? Discuss!
  24. Thats a really awesome story. Do you publish your work? Is there a sim that this story goes with?
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