Creating and uploading animations
An animation is a set of instructions that causes an avatar to engage in a sequence of motions. You can create custom animations with commercial and open source tools such as Poser, Blender, and others.
Residents have created several animation applications especially for Second Life:
- Posemaker - see forum discussion.
- QAvimator - see forum discussion (and see below).
- Slat - see forum discussion.
Uploading animations into Second Life
To upload an animation into Second Life:
- Save the animation in biovision hierarchy (BVH) format
- Choose Build > Upload > Animation (L$10)... in the Second Life Viewer.
There is a L$10 fee for uploading an animation. For more information on uploading an animation, see Uploading assets.
Using animations
You can use animations in gestures, but don't confuse the two.
To activate an animation in your inventory, double-click the animation name. This opens a dialog box with the animation name, a field in which to see or enter a description of the animation, and two buttons:
- Play Locally allows you to see the animation, but it will not will be visible to others. This is useful to make sure the animation is really something you want others to see your avatar doing.
- Play Inworld allows those within visual range to see your avatar perform the animation.
Using QAvimator to create animations
The video tutorial below explains how to create and upload animations using QAvimator, a free program for creating animations specifically for Second Life.
Creating & uploading animations from Torley on Vimeo.
Edited by Jeremy Linden
There are no comments to display.