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How do I alter an animation's offset?


Innula Zenovka
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My business partner and I have been experimenting with the new Attachment Point 40 (avatar center/root) and she's made a series of animations for an attachment that uses it which all have the same, quite large offset on the avatar's positive x axis.   This works very well.

However, we're now thinking of making something else, using the same animations, for something you sit on.    Adjusting the offset by using llSitTarget isn't our preferred way of doing it, since that way you end up a couple of meters behind the object when you stand up (bad news if the object is rezzed near the wall, particularly in a skybox).   

Is there a simple setting she can change, either using Poser or by editing the .bvh file, to change the offset?

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  • 1 month later...

Hi there - not sure if you got this question answered already or not.

Try using BVHacker ( http://www.bvhacker.com/ ). There is a set of short cut buttons for things like "center" and NoOffset". You may want to remove your T pose (if you used one) first (using the prepar drop down menu) ,then click center and noffset, then add the T pose back. I think this will do what you are looking for. Or you can use the sliders for translation.

 

Cheers and good luck

April

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  • 9 months later...

The Old Micro Avatars (before mesh) are using a fixed pelvis position animation file that re-run itself on a 0.1 second timer (it's considered a very resource taking script (cause lag) but also the only way to prevent any other animation to rewrite it during play). 

Depending on how you want to "Adjust" your avatar it will end up with hundreds of animation files needed. But making an adjuster is possible. (Check Marketplace for BB Micro Adjuster for example)

For Up Down only it's easy.. But if you want a match of Up Down + Left Right or Front Back. You will need a script that do math with a series of animations to match the calculated math and playback the animation file with a 0.1 timer. eg.. Front 1 Up 1 = 1 file, Front 2 Up 1 = 1 file, Front 1 Up 2 = 1 file, Front 2 Up 2 = 1 file. The more "adjustable positions" there are, the more animation files you need.

The above method is the only method that works with script command so far. (as of date of this post there's no way we can control the offset with script)

We are currently voting to get SL to add a new script command so we can adjust offset without any use of animation just like the llSitTarget with both Position and Rotation in Jira. If you guys are interested in a new function like that do go and add a vote. And hopefully we will get enough votes to get Linden Lab to add the new script command.

Vote site: https://jira.secondlife.com/browse/SCR-349

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