namine207 Posted January 3, 2012 Share Posted January 3, 2012 I am rigging and editing a mesh that I imported from Google Sketchup in Maya. When I export the mesh, it has no textures, and when I look in the .zip that it came from (Exported through the .kcz method), I can't find any textures. However, I know that there are some in the mesh because when I open it in blender or upload the Sketchup-Exported version to second life, it is able to load textures. How should I be able to apply textures? Link to comment Share on other sites More sharing options...
Karl Reisman Posted January 5, 2012 Share Posted January 5, 2012 it is a little unclear by your question, at what point you want to apply textures. in Maya, or in Second Life? If in Maya, you need to make a new material (Blinn, Phong, what ever) , and put the texture in the new materia in the color channel the usual way. Then you apply the material and the texture should appear on the model. Maya does not assign materials automatically, unless the model is imported using any of the native Maya file formats. Scott Link to comment Share on other sites More sharing options...
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