Braydon Randt Posted November 3, 2011 Share Posted November 3, 2011 Ok.... just messing with meshes for a change, and i decided to do some work in blender 2.6, I exported the test item in 2.6 and was presented with the joy pictured I thought this was strange, and attempted to upload it with various different settings etc to no avail, so i opened the mesh in Blender 2.49 and exported it in that.... and I got this Now aside that its just the early stage development of a tunic so the weight painting on the arms is a bit iffy and there seams to be a strange distortion at the bottom of the jacket opening has anybody else suffered a similar issue with blender 2.6 native collada exporter or is it something imm doing wrong? any advice would be appreciated. Bray Link to comment Share on other sites More sharing options...
Ashasekayi Ra Posted November 3, 2011 Share Posted November 3, 2011 You can't use Blender 2.6 for rigging because the bones are rotated incorrectly on export. So, we'll have to wait for the Blender Foundation or LL to come up with a solution. In the meantime, you can use Blender 2.59 for regular rig jobs. If you need joint offsets as well, you'll need Blender 2.49. http://community.secondlife.com/t5/Mesh/New-Blender-2-6-Release-and-Problem-With-Rigged-Mesh/td-p/1177337 Link to comment Share on other sites More sharing options...
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