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Blender Collada Oddness on 2.6


Braydon Randt
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Ok....  just messing with meshes for a change,  and i decided to do some work in blender 2.6,  I exported the test item in 2.6 and was presented with the joy pictured

 

Collada Export Blender 26.jpg

 

I thought this was strange,  and attempted to upload it with various different settings etc to no avail,  so i opened the mesh in Blender 2.49 and exported it in that....  and I got this 

Collada Export Blender 249.jpg

Now aside that its just the early stage development of a tunic so the weight painting on the arms is a bit iffy and there seams to be a strange distortion at the bottom of the jacket opening has anybody else suffered a similar issue with blender 2.6 native collada exporter or is it something imm doing wrong?  any advice would be appreciated.

 

Bray

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You can't use Blender 2.6 for rigging because the bones are rotated incorrectly on export. So, we'll have to wait for the Blender Foundation or LL to come up with a solution. In the meantime, you can use Blender 2.59 for regular rig jobs. If you need joint offsets as well, you'll need Blender 2.49.

 

http://community.secondlife.com/t5/Mesh/New-Blender-2-6-Release-and-Problem-With-Rigged-Mesh/td-p/1177337

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