Jump to content

Skinned mesh size 3DS Max 2011 all wrong


Dutch Mainsail
 Share

You are about to reply to a thread that has been inactive for 4597 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

Hi,

I'm using the Wiz Daxter script to import my avatar into 3DS Max 2011. Works fine. I make clothing based on that mesh. Works fine too. Skinned it, added all the bones to the skin modifier, textured it. It's all good. Export no problems either. I also edited the DAE file so it has all the bones listed.

When I import the mesh into SL however it turns out way big. Like 100 times the size it should be.

I tried scaling down the rigged avatar to 1.80 meters in Max, same problem. I tried exporting a pre-made bodypart from the avatar directly, same issue.

Does anyone know what's going on here?

Link to comment
Share on other sites

3dsMax has 2 different unit-setups: the 'display-units' and the 'system-units'. You say you scaled your mesh to 1.80meters - this is what the display-units show you. 

But exporters usually use the system-units. So just check in the units setup that you have both, display- and system units set to meters.

Also when exporting, have a look what setting you have in the export dialog - should also be 'meters'  (although 'automatic' should work).

If all the above doesn't help, create a new test-object (1 meter box or so) and check if this works. If it does, but your mesh still fails, have a look at the Reset Xform utility. 

Link to comment
Share on other sites

This may be too late to help but there's no need to start over from scratch. Just save your skin weights and reload them after you've brought in your rig at the proper scale and resized your mesh to fit it. If you want to work on a larger rig just import from SLAV at a scale of 1 and then scale it back up. It will work find so long as you remember to adjust the scale factor again when you import to SL.

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 4597 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...