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What's the script used to make moving water (blood or lava too) on paintings? Want for builds please


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No, animated GIFs aren't supported my SL.

The function you want is llSetTextureAnim() which can either be used to move/scale/rotate the whole texture on an object's face or to animate between different 'frames' within the same texture.  To use this latter mode you lay-out each of the frames in a grid on the texture (so an animation of 20 frames might have the frames laid out in a 4 x 5 arrangement).

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You have to convert them to a texture with t iles.

Every tile being an animation frame.

See: http://www.mrmonke.net/ and http://www.mrmonke.net/Forum/gif2ani.aspx?g=posts&t=7

For small animations it's good.
If you make the animation take into account the widt/height should be a magnitude of 2 for best results.
Framecount too, also best to have magnitude of 2.

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