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MrMonkE

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  1. It's a tiled texture that is displayed in chunks, Each tile is a frame, LSL has a special function ti display these tiles as animation but the tiles have to be a power of 2 in width and height. (2 4 8 16 32 etc) Also making animations it's best to try and keep frames to that amount. If you have a non looping animation with 65 frames, it's bette rto use only 64 frames. Because 64 frames is 8x8 wich fits perfect. For 65 you'd need 16x16!!! a quarter of the quality of your image! To create them and read about the details behid it visit http://www.mrmonke.net/anigifTolsl It lets you upload an animated gif and edit it -in your browser- per frame. You can pick what frames to use, what frames to skip in various ways and set animationspeed. The site generates a texture to use in Second Life and a LSL script to use in secondlife. FAQ: http://www.mrmonke.net/Forum/gif2ani.aspx?g=posts&t=6 Example: http://www.mrmonke.net/Forum/gif2ani.aspx?g=posts&t=7 If ever LL decides to have greater textures. (It's 1024x1024 now) each step would mean 4x the frames we have now or 4x the quality But i don't think that will happen becauseit will also mean they have to use 4x the bandwidth
  2. You have to convert them to a texture with t iles. Every tile being an animation frame. See: http://www.mrmonke.net/ and http://www.mrmonke.net/Forum/gif2ani.aspx?g=posts&t=7 For small animations it's good. If you make the animation take into account the widt/height should be a magnitude of 2 for best results. Framecount too, also best to have magnitude of 2.
  3. You have to convert it to a texture. Use this website. Site: http://www.mrmonke.net/ The site explains some of the logic behind tiled textures and it's limitations. IT is important to realize the limitations of animated textures in Secondlife. It lets you upload an animated gif and edit it -in your browser- per frame. You can pick what frames to use, what frames to skip in various ways and set animationspeed. The site generates a texture to use in Second Life and a LSL script to use in secondlife. It's explained on the sites FAQ and in the generated LSL Script how to use, but it's quite simple. The script also lets you set proper aspect ratio inside lsl with a menu and sets the object name to the gif image name. So you don't have to rename all your objects from 'object' FAQ: http://www.mrmonke.net/Forum/gif2ani.aspx?g=posts&t=6 Example: http://www.mrmonke.net/Forum/gif2ani.aspx?g=posts&t=7
  4. Indio If you want a quick easy way to make animations from gif you can use http://www.mrmonke.net/ It lets you upload an animated gif and edit it -in your browser- per frame. You can pick what frames to use, what frames to skip in various ways and set animationspeed. The site generates a texture to use in Second Life and a LSL script to use in secondlife. Transparancy on a video would be quite cool though, i hope sometime in the future we get to give a chroma key and play streaming video with a transparancy Animated gif's are limited to length and or quality depending on the source and t he texture size only being 1024 IF you want it on an object maybe blend it in a video editor with the way the object looks?.
  5. Use this website. Site: http://www.mrmonke.net/ The site explains some of the logic behind tiled textures and it's limitations. FAQ: http://www.mrmonke.net/Forum/gif2ani.aspx?g=posts&t=6 Example: https://ssl.mrmonke.net/Forum/gif2ani.aspx?g=posts&t=7 It lets you upload an animated gif and edit it -in your browser- per frame. You can pick what frames to use, what frames to skip in various ways and set animationspeed. The site generates a texture to use in Second Life and a LSL script to use in secondlife. It's explained on the sites FAQ and in the generated LSL Script how to use, but it's quite simple. The script also lets you set proper aspect ratio inside lsl with a menu and sets the object name to the gif image name. So you don't have to rename all your objects from 'object'
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