Sae Luan Posted September 24, 2011 Share Posted September 24, 2011 Sorry if this has already been answered elsewhere, if so, please just point me in the right direction. I uploaded my mesh clothing which came out to be incredibly small in world. I read here on the forums that SL uses Meters so I changed my Maya work space to display in Meters, but the avatar skeleton is very small. Is there a way for me to get the skeleton to be the correct size so I don't have to resize once I get the mesh in world?Thank you! Link to comment Share on other sites More sharing options...
Sae Luan Posted September 24, 2011 Author Share Posted September 24, 2011 Nevermind I found the answer! open the .dae file in a text editor. Find this: <unit name="centimeter" meter="0.01"/> and change it to this: <unit name="centimeter" meter="1.0"/> Link to comment Share on other sites More sharing options...
elvis Woodget Posted September 24, 2011 Share Posted September 24, 2011 you can setup it in the exporter options too then you must not change it in the workspace settings 1 Link to comment Share on other sites More sharing options...
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