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creating a fluffy neko tail


AvaFaye
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Reverse the taper on the cylinder so the other end of the cone is the point.

Flexi's flex from the "bottom" end of the prim, so you have to flip the prim over and use that end as the 'point' of the cones for a fluffy tail.

Same goes if you wanted to make a cloth banner or curtain. The original 'bottom' of the prim needs to be the functional top, so the flexi fabris will 'hang from the top rod' instead of looking like a wilted noodle.

Also, and critically important! Make the cones hollow, and texture all but the outer surfaces 100% alpha transparent. If the cones are not hollow and transparent on the inside, you get alpha sorting glitches and the tail looks really bad.

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Reverse the taper on the cylinder so the other end of the cone is the point.

Flexi's flex from the "bottom" end of the prim, so you have to flip the prim over and use that end as the 'point' of the cones for a fluffy tail.

Same goes if you wanted to make a cloth banner or curtain. The original 'bottom' of the prim needs to be the functional top, so the flexi fabris will 'hang from the top rod' instead of looking like a wilted noodle.

Also, and critically important! Make the cones hollow, and texture all but the outer surfaces 100% alpha transparent. If the cones are not hollow and transparent on the inside, you get alpha sorting glitches and the tail looks really bad.

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