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Creators, are you aware that your PBR textures and material UUID are not "protected" (you can get them by script in modifiable mesh) ?
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Gael Streeter
In the previous Blinn-Phong material system, the UUIDs of the textures applied on one mesh were "protected" and you could not retrieve them by script if you do not have full permissions on them. This was a security system put in place by Linden Lab itself.
But do you know that it is no more the case in PBR ???? Indeed, you can easily get all the PBR textures and materials UUIDs applied on one mesh by dropping a simple script in the mesh if you have it modifiable! No more protection by Linden Lab on these UUIDs!
I learned it recently because I open a bug ticket and got this answer by Linden Lab : https://feedback.secondlife.com/scripting-bugs/p/pbr-script-the-llgetprimitiveparams-function-returns-the-texture-uuid-in-clear-o
So now, if you want to protect your PBR texture UUIDs, the only way is to make the mesh NO MODIFIABLE!
What do you think about it ? I am not sure that all the creators are aware about it...
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