Murry Soothsayer Posted June 29, 2011 Share Posted June 29, 2011 Something odd i noticed just now.. maybe an old thing. But for some reason whenever I upload a mesh onto the mesh grid the reported number of verts is almost 300% what the model actualy has. The poly count is right.. and if i re-import the collada into max it still has the right statistics.. but when put into SL it just.. blows up. 900 vert object turns into a 2500 vert one for no decernable reason. Its as if its unwelding every vert and triplicating them in some sort of horrificaly inefficent manner. I cant tell if its something Im doing wrong or if its just the importer for SL is breaking things up for some reason. Link to comment Share on other sites More sharing options...
arton Rotaru Posted June 29, 2011 Share Posted June 29, 2011 This was explored already in this thread http://community.secondlife.com/t5/Mesh/New-day-new-problems/td-p/930963/page/1 Link to comment Share on other sites More sharing options...
Dresden Ceriano Posted June 30, 2011 Share Posted June 30, 2011 OMG! I'm sorry I'm even posting this but when I first read what you wrote, I misread it as "Excessive warts". I'm so embarrassed. ...Dres Edited for a stupid spelling mistake. Link to comment Share on other sites More sharing options...
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