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Excessive verts upon upload?


Murry Soothsayer
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Something odd i noticed just now.. maybe an old thing. But for some reason whenever I upload a mesh onto the mesh grid the reported number of verts is almost 300% what the model actualy has. The poly count is right.. and if i re-import the collada into max it still has the right statistics.. but when put into SL it just.. blows up. 900 vert object turns into a 2500 vert one for no decernable reason. Its as if its unwelding every vert and triplicating them in some sort of horrificaly inefficent manner. I cant tell if its something Im doing wrong or if its just the importer for SL is breaking things up for some reason.

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