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Firestorm vs. SL water appearance


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The SL and Firestorm viewers water and skies look completely different, especially with how reflections appear.

My water under Firestorm looks great but the newest (late 2023) SL viewer makes those settings almost invisible,

and just wrong. Is it too early to tweeze water and sky? Will Firestorm inherit the SL viewer's meh water shader?

Anyone have an inside track on where and when water and sky are headed?

Snapshot_001.png

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The change is the upgrade to the SL System to add PBR rendering. The Lab's PBR is in the early stages of development. Firestorm has an Alpha version of their viewer that uses PBR. You can talk to the Firestorm peps and join the Alpha-level testing team. They have an Apha viewer available. Beq just announced it in this section of the forum.

You can learn how to change your water or... OR... help the FS and Linden devs fix the viewers to handle your water as it should.

Edited by Nalates Urriah
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