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seamless animated textures across meshes?
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Question
AnnabelleApocalypse
Hello SL hive-mind. I am trying to create some tileable animated water but keep running into an issue. I know my meshes tile correctly when the texture is not animated (this issue is easily repeatable just by using a basic plane with default unwrapping). But when I add my script, duplicate the object and align the new object with the old one, it creates a seam.
If the texture is seamless, the meshes are setup correctly and the scrolling speed of the scripts are the same.......what is the issue I am missing here?
Its difficult to screenshot but I have done my best. Its very noticeable as the texture scrolls along. Any suggestions welcome, its driving me nuts Thanks!
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