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New terrain generation system for Blender (research paper)


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https://pbs.twimg.com/media/Fy1jJuRakAMytP-?format=jpg

"Infinite Photorealistic Worlds using Procedural Generation" Work at Princeton University.

Code here.

This project, which has open source code for Blender, can generate terrain, plants, animals, etc. It generates high-resolution meshes. It's really slow, though. This is something you might use to generate a library of rocks, trees, etc. Nowhere near real time. Some creators might want to play with this.

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