Bob Botanical Posted April 28, 2023 Share Posted April 28, 2023 I know this will be so simple for most on this forum, so forgive me. I have a script in a group inviter and I just want to make the display font size larger. I have looked for an answer with no luck so I hope someone can help. The relevant part of the script is, I think... state_entry() { llSetText("Touch to join group",<0,0,0>,1); } I'd be grateful if someone could tell me how to increase the size. Many thanks. Link to comment Share on other sites More sharing options...
Fenix Eldritch Posted April 28, 2023 Share Posted April 28, 2023 Unfortunately, the hovertext created by llSetText cannot be formatted. You could try using alternate unicode characters to make them stand out a tiny bit more (like "𝕋𝕠𝕦𝕔𝕙 𝕥𝕠 𝕛𝕠𝕚𝕟 𝕘𝕣𝕠𝕦𝕡"), but you can't actually increase the font size. If you want to create a bigger display, you will have to resort to something else. A texture of the text might work, depending on your application. 1 Link to comment Share on other sites More sharing options...
Quistess Alpha Posted April 28, 2023 Share Posted April 28, 2023 (edited) Indeed, prim-text is always a fixed size (regardless of distance!), dependent on the viewer's settings, leaving only a few options for 'large text': Single-use texture with your text on it. One of various script-tools to splice together a 'texture atlas' font texture onto different faces of specially designed meshes, for example Furware text or xyzzy. Media-on-a-prim and LSL "webhosting" to display a formatted XHTML webpage on a face of an object. Each have some pretty serious pros and cons. Edited April 28, 2023 by Quistess Alpha 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now