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Annoyances with Editing Small Prims


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Please, Tell me - Is it just me that gets highly frustrated when your camera decides to pan around wherever the hell it wants to when you're trying to zoom in to a certain prim so that you can edit it to precisely match another prim, or do other people get angry as well?


Because I can't seem to edit small prims without getting frustrated with the camera constantly spinning around to where it thinks the prim is located... It never used to be this bad, I used to be able to edit small prims all the time in the past, without the camera going from one direction to another when alt-clicking on a prim, maybe once every now and then if you were unlucky, but now it's just constant and I was wondering if it's just me that's having unfortunate luck whenever I'm building or if other people get the same?


There's so many flaws in trying to edit or build prims that are small and getting it precise because either the camera begins to mess up or the stretch-icons cover the parts you're trying to edit because they're too big. 


It would be so much simpler if those stretch icons would turn invisible or become very transparent when you're stretching prims selected, so that you can actually zoom into to a small item and stretch a prim to meet with another, without having to take a guess where it might be perfect because of a square box covering the the area of view.

 

I know I'm probably just ranting, but it's begun to really get on my nerves when I'm trying to make something and these little issues just pop up. -- On that note, are there ways to prevent the camera from glitching out when you're trying to zoom into a certain prim? I don't like having to make something big then resize it to something smaller, because any small details you want to add will look all huge and bulky, which is another thing that annoys me whenever resizing.

 

It makes building small things such as detail or chains really hard, which often gets me to make them on a third party platform and upload them as a sculpt, where as I wouldn't have to if I could build such things without those annoying bugs.


Please forgive me for my ranting and if I seem like I'm demanding, but honestly in the years I've been with SL I have never quite had as much problems with the in world building system as I do now, and I'm just fed up with them.

So on that note, is there a way to get around these bugs I'm coming across, or perhaps a stable viewer that doesn't often mess up when you're trying to build with uttermost precision?


- Jayvell

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I assume that you are accustomed to using the Zoom controls (CTRL + 0 or 8 or 9) already. They have been standard for a long time and are a great help when you need to focus on something close.  Beyond those, several of the current viewers offer the option to disable camera constraints.  The new Firestorm beta, for example, offers two options in Preferences >> Firestorm >> View.  One is Disable Camera MinimumZoom Distance and the other is Allow The Camera To Move Without Constraints Through Prims. I have both enabled and they work quite well.  The current Phoenix viewer also has the option to hide the glowing yellow selection box around a prim, which is a true nuisance when you are trying to align prims.  I am told that the feature will be in an upcoming upgrade of Firestorm as well.

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check in preferences to make sure that you don't have auto camera movement checked for build mode, (only appearnace mode is auto movement is vaguely useful)

you can also disable camera constraints in the advanced menu (ctrl+shft+d), and you may want to disable limit select distance there as well

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Yeah, I've had camera constraints disabled for as long as I can remember, and I have used Phoenix (Firestorm) in the past for editing, before that, Emerald, but these issues have only started to occur in the past few months, where they've begun to become more and more frequent, even with things enabled and disabled.

But I'll check preferences on Viewer 2 for auto-camera movement, and see if that was the case, if I haven't already checked them.

Thanks, though.

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