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Combining texture maps into just one colour texture.


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6 hours ago, ChinRey said:

That's brilliant! I'd love to har more about how you modify the normal and specular maps to get such a good result!

I will share it in detail soon. Normal map I desaturated into B/W and inverted either that or the roughness/specular map. One was blended with soft light and the other screen. I then duplicated the diffuse/albedo/base colour map and put that on top and blended it as colour.

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  • 4 weeks later...

Update: The easiest way to achieve this effect is with only the diffuse and ao textures. Place the ao texture on a layer above the diffuse texture and blend as soft light. Alternatively, desaturate the normal texture and invert the colours and again, place it above the diffuse texture with soft light blending. For shine, icy surfaces, water etc. you can use the roughness or specular / gloss textures and try different blending methods, fx. both screen and soft light, by using the same texture on two layers and put the screen and soft light above or below.

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