Chris Corvinus Posted February 9, 2022 Share Posted February 9, 2022 Would it be possible to create a water map that flows inward from all directions (circular, good for islands) to a centered point? Its hard to explain but I hope most of you understand what I am getting at. Can this even be done in Second Life? 1 Link to comment Share on other sites More sharing options...
Istelathis Posted February 9, 2022 Share Posted February 9, 2022 (edited) If you create a sphere prim, flatten it and use a llSetTextureAnim it should perform what you are describing. I'm not sure how to do it with EEP though, and the prim method only works for small areas It would look pretty amazing though. Edited February 9, 2022 by Istelathis Link to comment Share on other sites More sharing options...
Chris Corvinus Posted February 9, 2022 Author Share Posted February 9, 2022 30 minutes ago, Istelathis said: If you create a sphere prim, flatten it and use a llSetTextureAnim it should perform what you are describing. I'm not sure how to do it with EEP though, and the prim method only works for small areas It would look pretty amazing though. I'm hoping there's a way by using the water map. I don't know if you can make your own. I can't use your method anyways. Mines a full region and it won't work with a large island. 1 Link to comment Share on other sites More sharing options...
Jenna Huntsman Posted February 9, 2022 Share Posted February 9, 2022 Not with EEP, no - you can make water static with EEP, and strip it of it's texture (to create a completely smooth surface), then you might be able to get a large mesh plane and use a texture animation to add the effect you describe. EEP allows you to control the direction that Linden water travels, but it will only ever travel in a single direction, not to a given point. 1 Link to comment Share on other sites More sharing options...
Chris Corvinus Posted February 9, 2022 Author Share Posted February 9, 2022 5 minutes ago, Jenna Huntsman said: Not with EEP, no - you can make water static with EEP, and strip it of it's texture (to create a completely smooth surface), then you might be able to get a large mesh plane and use a texture animation to add the effect you describe. EEP allows you to control the direction that Linden water travels, but it will only ever travel in a single direction, not to a given point. Well, thanks. Its really depressing. I'll just rework the land to make it fit the water better. Maybe that's a feature I can file a jira for. Link to comment Share on other sites More sharing options...
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