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Mesh physic shape for linked objects?


Naiman Broome
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Hi, when I export my object made of two items and the physic shape is made of one item , how I do to make it stretch to cover one of the two items instead than the other? Because from what I understand  thephysic mesh stretches to fit in the mesh , but I only want one piece of the two items to be using a physical shape  the other not , but the mesh stretches to the one I do not want to !

 

Ok found the solution , renamingthe mesh physical shape to the one I need it for.

Edited by Naiman Broome
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  • 1 month later...

Ok one problem I saw is that multiple mesh linked need have different collisions, but if you want u can use only one collision to be the main one of the link prim , this though will stretch it to cover its entire dimensions , you can put the other collisions to none though to not intermix with the main linked prim if not needed of course.

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