ri13 Posted May 23, 2021 Share Posted May 23, 2021 is there a way to cut a square inside the prim so i can be able to fit in my swimming pool? Link to comment Share on other sites More sharing options...
Profaitchikenz Haiku Posted May 23, 2021 Share Posted May 23, 2021 (edited) If what you mean is "how can I sink into the blue water, at the moment I just stand on top of it" ? SAVE A COPY to your inventory Edit the object. Select "edit linked parts" All the pool will be highlighted. Make sure that the water is not the yellow-edged part of the build but is in blue (*) Click on the water. Make sure the highlighted selection border is now only around the water Switch to the "features" tab Click in the field "Physics shape type" and change it to "Physics shape None" (*) If the pool has been built with the water as the root prim you will not be able to set it to none in the physic shape, you will have to unlink and relink with the surrounding tiles as the root prim. To do this: SAVE A COPY if you haven't already done so Edit the pool Click on the "unlink" button (the blue highlights should now all turn yellow) Click on the surround of the pool once to turn off the highlighting around it Click on it again to turn the highlighting around the edge back on Click on the "Link" button. The water now should be highlighted in blue and the tiles highlighted in yellow. You can now go back and carry out the steeps to change the prim physics type to None for the water. Edited May 23, 2021 by Profaitchikenz Haiku Link to comment Share on other sites More sharing options...
ri13 Posted May 23, 2021 Author Share Posted May 23, 2021 1 minute ago, Profaitchikenz Haiku said: If what you mean is "how can I sink into the blue water, at the moment I just stand on top of it" ? SAVE A COPY to your inventory Edit the object. Select "edit linked parts" All the pool will be highlighted. Make sure that the water is not the yellow-edged part of the build but is in blue (*) Click on the water. Make sure the highlighted selection border is now only around the water Switch to the "features" tab Click in the field "Physics shape type" and change it to "Physics shape None" (*) If the pool has been built with the water as the root prim you will not be able to set it to none in the physic shape, you will have to unlink and relink with the surrounding tiles as the root prim. To do this: SAVE A COPY if you haven't already done so Edit the pool Click on the "unlink" button Click on the surround of the pool once to turn off the highlighting around it Click on it again to turn the highlighting around the edge back on Click on the "Link" button. You can now go back and carry out the steeps to change the prim physics type to None for the water. my issue is the prim with green grass texture its not linked but i need to make an empty squre inside of it the same size of the pool so i can have a complete fitted pool inside of it Link to comment Share on other sites More sharing options...
Profaitchikenz Haiku Posted May 23, 2021 Share Posted May 23, 2021 (edited) Edit the green grass, and use the "hollow" spinner on the "Object" tab, but you will then have to make up yet another prim to go directly beneath it otherwise i the water is no-physics you will fll through it and then through the hollow you have just made in the grass. You might end up having to juggle positions around to get the pool dead-centre with the grass Edited May 23, 2021 by Profaitchikenz Haiku 1 Link to comment Share on other sites More sharing options...
ri13 Posted May 23, 2021 Author Share Posted May 23, 2021 tysm youre a life saver 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now