kira Alena Posted January 19, 2021 Share Posted January 19, 2021 I have been working on a rigged item, and for some reason one bone in the neck isnt working properly with the animations. It seems to have a kink in it when uploaded in world. In blender, this how the neck is bent: https://gyazo.com/94dd8665efc376e9e689cedc051cd0a8 And in SL, here is whats happening: https://gyazo.com/282596fa289fb0a22ff7f3c2ba7cdca8 I checked the rig, the bone rolls, I have translations enabled for the animation... I have no idea why this is happening, but if someone can help me figure this out, that would rock. Link to comment Share on other sites More sharing options...
kira Alena Posted January 20, 2021 Author Share Posted January 20, 2021 Update: Figured it out! There was an issue with some overlapping weights. Link to comment Share on other sites More sharing options...
Recommended Posts
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now