Donut Pawpad Posted May 24, 2011 Share Posted May 24, 2011 Hello all! I am kinda really new to modeling and texturing (and Second life in general). ^.^I have been searching for what I need but I can't seem to find it. :<I can upload my meshes into the beta test grid just fine, but when I use my Phoenix Viewer, my models turn into flat models with the texture plastered on. Is there a way that I am overlooking to get my meshes in game after uplosding them to my inventory? Link to comment Share on other sites More sharing options...
Darren Scorpio Posted May 24, 2011 Share Posted May 24, 2011 AFAIK, Phoenix doesn't support mesh, you need to be on a V2 mesh-ready viewer to view mesh properly. Link to comment Share on other sites More sharing options...
Donut Pawpad Posted May 24, 2011 Author Share Posted May 24, 2011 Oh yes, I have mesh viewer and can upload there, but I meant like the items you buy from the stores - is there a way to upload my creations into the "real" Second Life World? I apologize if I am not making much sense. X3 Link to comment Share on other sites More sharing options...
Darren Scorpio Posted May 24, 2011 Share Posted May 24, 2011 I am not clear on what you are asking. What mesh products have you purchased? Mesh is still in beta and I doubt any content creator is selling a beta product which can only be used in the beta grid. You can't import mesh objects to the main grid because mesh is not available on the main grid yet. Mesh right now only works in the beta grid. Also like I said before Phoenix does not support mesh, so even if mesh was available on the main grid you would not be able to see these objects properly if you are using Phoenix. Link to comment Share on other sites More sharing options...
Donut Pawpad Posted May 24, 2011 Author Share Posted May 24, 2011 Basically what I am asking is how people upload custom avatar heads and items into the game, such as chairs, pillows, ect. Things that people have created using an outside program. I am sorry, I am new to this and I am just now grasping how certain things work. X3 Link to comment Share on other sites More sharing options...
Jenni Darkwatch Posted May 24, 2011 Share Posted May 24, 2011 I think you're not talking about mesh but about sculpts - mesh isn't on the main grid yet, so it's not for sale. Sculpts are a poor-mans-mesh and work differently, you might want to look at sculpt tutorials if you're interested in that. Otherwise, just wait for mesh - whenever it's going to go live. Link to comment Share on other sites More sharing options...
Donut Pawpad Posted May 24, 2011 Author Share Posted May 24, 2011 Ahhh I see! So I had my terms wrong. ^.^ I will try to search again - but I still do not know how to get them in game (just into test realm). X3 Link to comment Share on other sites More sharing options...
Jenni Darkwatch Posted May 24, 2011 Share Posted May 24, 2011 Sculpts are uploaded as textures of a special kind. The RGB values represent X/Y/Z points in space, with neighboring points "connected" to form a surface. These textures can be created in many different ways, typically with 3D programs. Once you have the texture, you upload it as such. Then you rez a prim, change it's type to "sculpt" and you can apply a "sculpt map" - the texture you uploaded. Voila, sculptie Here's a starting point on sculpts: http://wiki.secondlife.com/wiki/Sculpt Mesh might replace sculpts entirely, depending on some not yet final decisions of LL, or they may coexist - we'll see. Link to comment Share on other sites More sharing options...
Donut Pawpad Posted May 24, 2011 Author Share Posted May 24, 2011 Thanks! I see where I was going wrong now. I was exporting as meshes intstead of the textures X3 Thanks for the links - I have the right stuff now! <3 Link to comment Share on other sites More sharing options...
Void Singer Posted May 24, 2011 Share Posted May 24, 2011 Agati Agni Link to comment Share on other sites More sharing options...
Donut Pawpad Posted May 24, 2011 Author Share Posted May 24, 2011 Whoops! I was in too much of a rush to open SL and double check X3 Link to comment Share on other sites More sharing options...
Void Singer Posted May 24, 2011 Share Posted May 24, 2011 just wanted to make sure you didn't carry the typo forward, since it might cause confusion if you had a grid related question in the future since it might get interpreted as Agni or Aditi by the reader Link to comment Share on other sites More sharing options...
jackwu79112 Firelyte Posted July 5, 2011 Share Posted July 5, 2011 I can not find the mesh viewer, can provide links to it? I downloaded SecondLifeProjectViewer-Mesh, also found ADITI but there are no model option in the build。why? Link to comment Share on other sites More sharing options...
Drongle McMahon Posted July 5, 2011 Share Posted July 5, 2011 You need the latest development viewer which you can find at http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/mesh-development/latest.html Then you need to go to a mesh region - lookup "mesh" in world map. The import options only appear if you are on a parcel where you have build pemission. Some of the mesh regions have restricted permissions, including the Mesh City regions which are restricted to the CPB group. Look at the permissions in About Land and find a region where you can build. Link to comment Share on other sites More sharing options...
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