liko211 Posted August 17, 2020 Posted August 17, 2020 Anyone know how to apply sculptris materials to blender and then to secondlife step by step i have the latest ver of blender if someone can add me inworld and guide me through mic it would be very helpfull if anyone even use blender (blender has some good materials too like metal etc, was wondering how to aply the materials onto the mesh because evrytime i upload a mesh i just get it gray and weird, but someone help me plz thankyouu)
arabellajones Posted August 17, 2020 Posted August 17, 2020 I have been working on some material for SL, and I am not sure just how things can be transferred. I have found how Windlight and EEP can produce such different results with the same settings. The textures should fit, as the import from Blender to SL doesn't change the UV mapping, but I wouldn't go above a 512-square texture in SL. You should avoid using the Low/Medium/High option for Specularity, it seems to work for Windlight, and goes crazy for EEP. 1
liko211 Posted September 3, 2020 Author Posted September 3, 2020 On 8/17/2020 at 12:09 PM, arabellajones said: I have been working on some material for SL, and I am not sure just how things can be transferred. I have found how Windlight and EEP can produce such different results with the same settings. The textures should fit, as the import from Blender to SL doesn't change the UV mapping, but I wouldn't go above a 512-square texture in SL. You should avoid using the Low/Medium/High option for Specularity, it seems to work for Windlight, and goes crazy for EEP. ive contacted you inworld
liko211 Posted September 3, 2020 Author Posted September 3, 2020 Anyone else know how to get the sculptris materials for a ball inworld? just the plain materials no need for texture i can color ball iw but just the materials
liko211 Posted September 14, 2020 Author Posted September 14, 2020 On 8/17/2020 at 12:09 PM, arabellajones said: I have been working on some material for SL, and I am not sure just how things can be transferred. I have found how Windlight and EEP can produce such different results with the same settings. The textures should fit, as the import from Blender to SL doesn't change the UV mapping, but I wouldn't go above a 512-square texture in SL. You should avoid using the Low/Medium/High option for Specularity, it seems to work for Windlight, and goes crazy for EEP. if you could contact me inworld id like this
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