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Bento Head Animations Getting Stuck


Fei Fang
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Hi, I'm having an issue with a custom Bento head, I need to figure out how to stop an animation after it's begun. Every time I turn on the face animations, it gets stuck just animating to the last frame and stays there, so I have to use the undeform feature to fix it. Any ideas?

Edited by Fei Fang
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An already playing looped animation that is exercising the bone translation and/or rotation that the new animation used will have to be running in the background at a lower priority or you will have to return the bone positions/rotations to what they were with the new animation itself.

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