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if you mean the red eye (on the left) not showing correctly then is because of the OpenGL alpha texture sorting problem.  There is a whole lot of info on the technical reasons for this on  the internet which explains the problem in detail, which I won't get into here

given that most hair textures use the alpha channel to get the wispy look, then the surest fix is to not use the alpha channel in the eye texture

or if you must then read this thread which helps to explain the different types of alpha available to us in SL

 

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