Foxy Python Posted April 9, 2020 Share Posted April 9, 2020 Why is the texture doing this? I have thought of creating my own texture but what would I save the texture as to avoid this from happening? Link to comment Share on other sites More sharing options...
Mollymews Posted April 9, 2020 Share Posted April 9, 2020 if you mean the red eye (on the left) not showing correctly then is because of the OpenGL alpha texture sorting problem. There is a whole lot of info on the technical reasons for this on the internet which explains the problem in detail, which I won't get into here given that most hair textures use the alpha channel to get the wispy look, then the surest fix is to not use the alpha channel in the eye texture or if you must then read this thread which helps to explain the different types of alpha available to us in SL Link to comment Share on other sites More sharing options...
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