Blyss Marialla Posted November 19, 2019 Share Posted November 19, 2019 Seems simple enough. I am making an invitation that I would like the wearer to be able to flip over to see the back side after reading the front and then back again as many times as they like. I have been using this script, and many others that are similar (I have moved the PI in different spots for X, Y and Z axis to see if that's the problem.) Basically it works great when rezzed, but when worn as a HUD not so much. Am I missing something? rotation rRot; vector vAxis = <0.0,PI,0.0>; default { state_entry() { rRot = llEuler2Rot(vAxis); } touch_start(integer total_number) { llSetRot(rRot * llGetRot()); } } Link to comment Share on other sites More sharing options...
Mollymews Posted November 19, 2019 Share Posted November 19, 2019 Blyss, change llSetRot and llGetRot to respectively llSetLocalRot and llGetLocalRot Link to comment Share on other sites More sharing options...
Blyss Marialla Posted November 19, 2019 Author Share Posted November 19, 2019 11 hours ago, Mollymews said: Blyss, change llSetRot and llGetRot to respectively llSetLocalRot and llGetLocalRot Thank you SO MUCH!! Works Perfectly! 1 Link to comment Share on other sites More sharing options...
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