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Flip HUD 180


Blyss Marialla
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Seems simple enough. I am making an invitation that I would like the wearer to be able to flip over to see the back side after reading the front and then back again as many times as they like. I have been using this script, and many others that are similar (I have moved the PI in different spots for X, Y and Z axis to see if that's the problem.) Basically it works great when rezzed, but when worn as a HUD not so much. Am I missing something?

rotation rRot;
vector vAxis = <0.0,PI,0.0>;
default
{
    state_entry()
    {
        rRot = llEuler2Rot(vAxis);  
    }

    touch_start(integer total_number)
    {
       llSetRot(rRot * llGetRot());
    }
}
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